Zombiehood — Patch 1.0.5

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Released: 5/13/2026, 1:27:50 AM

Source: https://store.steampowered.com/news/app/3003120/view/701015907648931630


Summary (AI)
Zombiehood 1.0.5 introduces a camera adjustment system to improve aiming at enemies below the player and adds rarity outlines to artifact HUD icons for easier inventory management. Several weapon fixes and buffs enhance combat, including increased melee damage and improved reload mechanics. Achievement unlocking responsiveness has been improved along with fixes for various saving, loading, and save slot issues. Gameplay balance adjustments reduce difficulty on lower settings, adjust enemy behaviors, and refine defense trials to improve player experience. Numerous bug fixes address animation glitches, UI inconsistencies, and artifact-related errors.
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  • Achievement unlocks should now feel much more responsive.
  • Previously failed run completion achievements can now be retried, which was previously blocked.
  • Selected item reward events and defense trial reward chests no longer drop duplicate unstackable artifacts.
  • Selected item reward events and defense trial reward chests can no longer drop Filament.
  • Improved several artifact descriptions.
  • Fixes Raptor 10 being considered a Pistol instead of an SMG.
  • Fixes Iron's Edge being considered supporting dual wielding when it actually doesn't.
  • Turrets no longer cause screen shake when firing.
  • Improved shoot input buffering, making weapons feel more responsive. (Patch 1.0.0.1)
  • Reload animations now scale correctly for partial reloads. (Patch 1.0.0.1)
  • Reload animations now properly stop when the reload is interrupted. (Patch 1.0.0.1)
  • Fixes rare cases of the player dying to the nuke explosions in the forest defense trial, when standing too close to the doors. (Patch 1.0.0.1)
  • Improved bunker entrances where players struggled the most to get down alive.
  • Destructible walls now show their first cracks slightly sooner, making secret rooms somewhat easier to find.
  • Fixes a rare edge case where the overworld path generation made some levels inaccessible.