Yet Another Zombie Survivors — Patch 1.0

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Released: 7/22/2026, 2:12:24 PM

Source: https://store.steampowered.com/news/app/2163330/view/704398048038487424


Summary (AI)
Yet Another Zombie Survivors 1.0 introduces the full release with a new survivor, the Ranger, and a new arena, the Bio Lab. The update adds a Boss Rush mode, an in-game Survivors' Camp hub, and a mission system featuring 79 quests along with 88 new achievements. There are new enemies, bosses, 21 new items, and a friendship system that boosts cash and specialization gains through mission completion. Gameplay adjustments include balance changes to enemy spawns, weapon damage mechanics, and survivor skills, alongside various UI improvements and performance optimizations. Additional content includes new dialogue, music tracks, and cosmetic enhancements like high-resolution 2D art and Steam community items.
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  • In-game Survivor models now look better and drop less FPS.
  • An in-game HUB location: Survivors' Camp.
  • Well over 1,000 lines of dialogue and mission briefings.
  • 15 Main Story, 45 Survivor, and 19 Repeatable Missions / quests.
  • Mission Log to check your progress so far and replay incompleted quests.
  • 28 Torments (optional, very tough challenges, for bragging rights).
  • Survivors in the Camp now chat with each other on various topics.
  • Radio in the Camp offers messages that change after each run.
  • New, high resolution 2D bust art for every Survivor.
  • Steam community items (cards, wallpapers, badges, emoticons).
  • Tweaks for how active statuses transfer to other targets (higher activation chances, lower spread).
  • Burst and multi-projectile attacks of weapons and abilities will now roll a critical hit chance once for the whole group / all projectiles (from rolling each and every hit separately).
  • Improvements and a small rework for the run’s endscreens.
  • Some achievement item rewards moved and/or swapped.
  • The achievement reward for "Why'd You Pick That?" is now "Great Nade" instead of "Skip Rope".
  • The achievement reward for "Curly Little Potato" is now "Easter Egg" instead of "Jade Amulet".
  • Improvements to user interface interactions.
  • Infinite mode now correctly unlocks by reaching 30 minutes in Endurance mode for each arena instead of by completing Hardcore mode.
  • Items: Glass of Milk: Is no longer incorrectly considered as a "healing item".
  • Cash & Specialization gains should now display correctly on the run's endscreen when the max rank is reached within the same run.
  • Translations-related fixes and improvements.
  • Fixes for some music tracks loop timings.
  • Lots of miscellaneous tweaks and fixes.
  • Thank you!
  • The Full Release of YAZS!
  • Version 1.0 Changelog
  • This means the release of the long-awaited update 1.0 with so much additional content it could easily fit three to four major updates we've been making in the past is coming soon!
  • These mark the important steps we'll be addressing in the future updates of the game. Naturally, there are also other things we'd like to add or overhaul in time, but these results inform us what things would you prefer for us to prioritize going forward, which is extra helpful.
  • We'll be exploring both methods to see which is better, but all-in-all we're happy that you don't mind us expanding the game in this way - we also didn't want to be limited by the 1.0 number and have a way of adding more challenges with updates.
  • Our journey through the Early Access period