Xenonauts 2 — Patch 7.19.0

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Released: 4/7/2026, 7:51:30 PM

Source: https://store.steampowered.com/news/app/538030/view/511861552615262862


Summary (AI)
Xenonauts 2 update 7.19.0 removes the crash report popup at launch and grants kill credit for stunning enemies. Improvements include enhanced AI behavior in Base Defence missions and better target maintenance during air combat. Several usability fixes address tooltip clarity, interface issues, and bug fixes such as preventing grenades from damaging aliens inside UFOs. Visual and animation bugs in various maps and units have also been resolved, along with adjustments to suppression effects and unit interactions.
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  • Units now get "kill" credit for stunning a hostile unit.
  • Objects like cliff edges will now be revealed if you can see the walkable ground tile on top of them.
  • Fleeing units will no longer attempt to avoid smoke. This prevents issues where fleeing units would sometimes run towards dangerous aliens because they didn't want to inhale a bit of smoke.
  • Base Defence mission AI has been improved, and the aliens should now converge on the rough location of Xenonaut units. They still don't actually know where your units are, but they'll search within a radius of a few rooms rather than potentially spreading themselves out around the entire base (which could make finding and killing the last aliens boring and anticlimactic).
  • There's now a notification on the UOO Bridge mission if an alien unit makes it to one of the squares adjacent to the alien mainframe, which tells the player that they need to clear the alien off by the end of the turn or they will not make any progress towards the objective that turn.
  • In the air combat, interceptors now maintain their target even if all their weapons are reloading (which stops the intercept path flickering backwards and forwards as interceptor cannons fire).
  • If you press R to reload and the only clips you have available contain fewer shots than the one currently loaded, the game will now play an error sound and prevent the action. It will display the error "Fullest clip already loaded".
  • Alien reinforcement spawner gateways (UOO Bridge Assault, Operation Endgame pt 1) now have 0 Reflexes as they are inanimate objects. This makes them very easy to hit with melee weapons.
  • Frag Grenades now cause 35 Suppression. Previously they caused 0 Suppression due to an error.
  • Excess carry weight TU penalties now update correctly when items are consumed (e.g. a grenade is thrown, or a weapon reloaded) rather than only when the tactical inventory is opened again.
  • Automed unit now properly removes regeneration when dropped, which means it will no longer automatically revive unconscious soldiers. It will also not apply regeneration multiple times if you drop an automed unit and then pick it up again.
  • Cliffs now have black sidefaces, so they look a bit more natural when only half of a row of cliffs is revealed from the shroud.