X4: Foundations — Patch 9.00

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Released: 3/11/2026, 3:09:27 PM

Source: https://store.steampowered.com/news/app/392160/view/528744981882470468


Summary (AI)
Patch 9.00 for X4: Foundations introduces significant improvements to turret accuracy and AI pilot aiming, alongside enhanced capital ship combat behaviors and weapon rebalancing. New systems for weapon heat and shield modifiers have been added, with visual upgrades to the UI and detailed equipment statistics in the ship loadout screen. Several gameplay features have been overhauled, including resource distribution for mining, missile targeting, and the addition of dedicated missile launcher slots on certain ships. The update also brings extensive fixes addressing mission issues, autopilot behavior, drone mechanics, graphics glitches, and various crashes to improve overall stability. Native support for Wayland on Linux and AMD FSR frame generation are included as well.
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  • Turret accuracy has been vastly improved.
  • Destroyers make more use of their main batteries, while also benefiting from steering and turret improvements.
  • AI pilot aiming is now more organic. Depending on the skill of the pilot, evasive manoeuvres and strafing are more effective at throwing off their aim.
  • Ships can now have a weapon heat factor; ships with many guns may, for example, overheat faster.
  • Similarly, ships can now have shield modifiers for higher capacity or recharge rate.
  • The main statistics for engines, shields, and weapons are now shown in the ship loadout screen.
  • Torpedoes can now be targeted, and missile interception has generally improved.
  • Large ships are not as vulnerable to small weaponry.
  • Heavily armoured and shielded ships are a more viable option.
  • Turrets are more varied from faction to faction.
  • Removed ability to pick up incompatible missiles.
  • Removed some overgrown plants in faction representative offices.
  • Improved mission offer selection on stations to better match station type.
  • Improved weapon and turret aim prediction.
  • Improved accuracy of Boson Lance, Mass Driver and similar weapons.
  • Improved accuracy of beam turrets when defending against missiles.
  • Improved capital ship movement and alignment with non-station attack targets.
  • Improved capital ship combat movement against stations.
  • Improved capital ship avoidance of station turret range.
  • Improved efficiency of S/M fighter attack runs against capital ship targets.
  • Improved phased docking of fighter wings subordinate on carriers.
  • Improved distribution of fleet members when attacking multiple targets.
  • Improved Explore order for multiple ships exploring same sector.
  • Improved tug behavior if scrap gets destroyed while tug is on way to collect it.
  • Improved ship behaviour to avoid destroying capital ships they are attempting to disable.
  • Improved Attack capital ships first, Attack fighters first, and Shoot missiles first turret modes.
  • Improved combat behavior of fighters armed with slow-firing weapons
  • Improved fighter usage of torpedoes in combat.
  • Improved balancing of number of crew bailing out of destroyed player-owned ships.
  • Improved station defence drone usage.
  • Improved Kha'ak station structure for better destruction gameplay.
  • Improved lighting and door aperture in transporter room.
  • Improved visual appearance and layout of transaction log.
  • Improved Encyclopedia search by auto-selecting first result.
  • Improved Encyclopedia navigation with links in detail panel.
  • Improved gate event horizon effect.
  • Improved boost effect.
  • Improved Travel Drive exhaust effect.
  • Improved identifiability of engine exhaust colour.
  • Improved visual consistency of weapon effects.
  • Improved explosion for Kha'ak installations.
  • Improved clarity of background stars.
  • Improved support for wider range of Linux configurations with newer SDL version.