Vital Shell — Patch 1.0.1
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Released: 1/23/2026, 6:11:35 PM
Source: https://store.steampowered.com/news/app/3741860/view/538876812307991388
Summary (AI)
Patch 1.0.1 for Vital Shell addresses several bugs, including explosion critical hits dealing zero damage, inconsistent enemy spawns in Challenge Mode, and issues with achievement triggers. Adjustments have been made to enemy behavior, such as fixing burning enemy spawns and updates to debuff interactions. Several weapon and ability balances were implemented, including changes to damage values, potency effects, and buffs for items like Mirage, Meteor's scythe, and Blood Temple. Visual effects were toned down, and healing from Purification resonance was increased. The patch also refined status effect mechanics, notably with Flame Buffet's damage and burn application.
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- The number of enemies spawned during Challenge Mode is now consistent
- Removed the internal rate limit from esurience
- Riposte no longer persists between waves and there is no longer a cap on the bonus
- Shadow Dancer no longer persists between waves, the bonus now accumulates faster
- Stability core no longer has a cap
- Couple small fixes this morning plus an initial pass over Simplified Chinese, Traditional Chinese, and Korean localizations. These need to be QA'd by the translators, so I will hold off on adding the languages to the Steam page until they are considered finalized.
- Couple updates for the weekend.
- Update Localization for Blood Temple, Missile Circus, and Spirit Bomb unlocks to use the language "as Meteor/Bloodfang/Sidewinder" to better clarify the unlocks must be performed playing as the respective shell
