Underboard — Patch 1.2.5

More coverage: WutsHot keyword page →

Released: 8/26/2026, 6:23:38 PM

Source: https://store.steampowered.com/news/app/2376610/view/697647721675228791


Summary (AI)
Underboard patch 1.2.5 restructures zone progression, dividing the run into early (zones 1-4), middle (zones 5-16), and late (zones 17-32) phases, with increased difficulty scaling and a 1000% multiplier cap at zone 32. Several Masteries, including Reserved Mind, Blood Conversion, and Temporal Priority, now require only 2 slots instead of 3. Master Navigator reveals an additional map area at start, and Exceptional Chests grant a higher Influence Chance. New UI improvements show mastery loadouts and alternate dialogues before runs, while a combat bug preventing fights from ending properly has been fixed.
Tip: expand all for quick scanning.
  • Zones 5-16 serve as the middle part of the run where the difficulty starts ramping much faster and your team really starts to get tested. Notably, you now reach zone 16 with a 400% multiplier (from 270%), and this is still the earliest zone where you can fight the unique endless boss.
  • Zones 17-32 serve as the late part of the run where min-maxing your team becomes the focus if you want to keep climbing and reach the difficulty cap at zone 32 with the 1000% multiplier.
  • Rebuke now grants +10 Thorns at 3 points (instead of +100 Armor on Wounded).
  • Your mastery loadout is now shown above the portals before starting a run, with a clearer visual of empty mastery slots you could still fill.
  • Your alternate dialogues chosen in each zone are now displayed below each portal. This allows you te easily see what dialogue branches you haven't chosen, what attributes you need to chose them, and thus what boss masteries you're still missing.