Tombwater — Patch 4.9

More coverage: WutsHot keyword page →

Released: 10/28/2025, 7:03:41 PM

Source: https://store.steampowered.com/news/app/3308200/view/508469267719524159


Summary (AI)
Patch 4.9 for Tombwater introduces a stamina system where melee attacks and dashing consume stamina. A new leveling system rewards EXP from enemies, allowing players to earn Skill Points for stat upgrades at campfires, with EXP recoverable from a ghost upon death. Enemy currency drops have been adjusted to prioritize selling trinkets, and several starting weapons for classes have been updated. The patch also adds a new puzzle, updates controls, improves sound effects, fixes various bugs, and balances enemy stats to fit the new systems.
Tip: expand all for quick scanning.
  • Stamina system activated. Melee attacks and dashing now consume stamina.
  • Leveling system added: enemies now grant EXP, which accumulates toward Skill Points.Skill Points can be used at campfires to upgrade certain player stats.Current EXP toward the next level can be lost on death, but can be reclaimed from the ghost left behind. Once a Skill Point has been earned, it is safe from loss on death.
  • Skill Points can be used at campfires to upgrade certain player stats.
  • Current EXP toward the next level can be lost on death, but can be reclaimed from the ghost left behind. Once a Skill Point has been earned, it is safe from loss on death.
  • Updated default control scheme.
  • General stability fixes and polish.
  • Soldier class now starts with the Dragoon Saber.
  • Occultist class now starts with the Rune Knife.
  • Several classes upgraded from the Knife to the Cavalry Saber as a starting weapon.
  • Wraith Shot can now be rebound separately from the general “attack” command.