The Outer Worlds 2 — Patch 1.2.0
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Released: 6/24/2026, 6:34:00 PM
Source: https://store.steampowered.com/news/app/1449110/view/712277443918954575
Summary (AI)
Patch 1.2.0 for The Outer Worlds 2 introduces multiple fixes and quality-of-life improvements. The update addresses several crashes on PS5 and in specific game areas, improves quest scripting and localization, and enhances UI elements such as vendor screens and HUD icons. Changes include adjustments to bribery mechanics, companion behavior, and weapon balance. Additional technical enhancements include better memory management, updated controller input scaling, and support for updating DLSS directly from Nvidia.
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- The game now displays an error message when available disk space at the drive root is low to prevent save failures.
- Players can now turn in “The Case of the Mystery Rations” to Huguenard even if they completed “Fusing Fractured Forces” and did not speak to Huguenard first.
- The double jump boots and quest schematics are now automatically granted to the player if they leave Spire Grove without looting Jackson Plum's corpse.
- Inspecting the refugee's corpse during the "Arbitrary Measure" mission now correctly displays localized text in all languages.
- Companion banters should now continue to trigger properly after saving/loading in a variety of circumstances.
- Level Up Reminders will now remain hidden if disabled through settings, including after Fast Travel or Load.
- Cursor is properly and fully disabled when switching between MKB and Gamepad input devices.
- The Vendor Screen will now display if a purchasable Recipe is known and will display the current count of stackable Items (grenades, consumables, resources, etc.) already in the Player's Inventory.
- Updated a specific instance of Simplified Chinese localization to use gender-neutral pronouns instead of masculine pronouns.
- Activating Companion abilities shortly before triggering a forced conversation now allows the triggered conversation to occur.
- Updated scripting for the “Half-Truths in Advertising” quest to handle a number of edge cases, including the quest telling you to return to Willard but Willard not properly closing out the quest if Crawford was killed at the AC camp after giving the party the briefing
- Resolved issue where VPs in ACHQ would disappear after capturing Spireton.
- Ambient NPCs around Westport area will now bark more frequently.
- Mental Refreshment lecture sequence will continue to play properly even if interrupted by save/load.
- The "Cave Cleanup" quest now correctly updates after all Raptidons in the cave have been defeated.
- Hold input audio will no longer infinitely loop when breakdown all junk action is complete
- Skipping an audio log with the controller now properly stops the hold sound effect when the skip is complete.
- The game now correctly handles and validates calendar time when loading older save files to prevent potential errors.
- The Serial Killer perk description has been updated to more clearly explain when hearts are guaranteed to drop
- Screen shake and sound effects from rifts no longer play while the rift is in stasis.
- DLSS can now be updated directly from Nvidia, allowing users to receive the latest improvements without waiting for a game update.
- Bribe options in certain conversations now always appear and display the correct amount, even if you don't have enough money.
- Creatures, like the Gorvid or Raptidon, now use correct getup animations
- Improved trigger volumes in Fairfield and other regions so that they fire more reliably
- Waylaid Grenades achievement is more consistently progressable when shooting player thrown grenades.
- Players will maintain ability to interact with objects even if the inhaler is used during Sneak Attack
- Niles' Spotter Perk now reliably lowers NPC detection rates
