The Occultist — Patch 1.0.1
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Released: 4/13/2026, 8:36:00 PM
Source: https://store.steampowered.com/news/app/2092840/view/534380184755768837
Summary (AI)
The Occultist 1.0.1 patch improves puzzle speed consistency, fixes quest item rewards, and removes excess props for clearer puzzle areas. Enemy spawn points and boss behavior after player death have been adjusted to prevent duplication and ensure proper spawns. Quick Time Event difficulty has been balanced, and system stability for the painting feature has been enhanced. The update also includes better Steam Input camera smoothness, reduced controller sensitivity on Steam Deck, new resolution support including 8K and ultrawide options, and fixes for texture issues and localization errors. Some audio ambiance was added to select areas, and a temporary controller input issue during combat was noted.
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- Solved an issue where some quest items were not granted after finishing its quest.
- Environment Clarity: Removed redundant dressing props to improve visual clarity in specific puzzle areas.
- Collectible Accessibility: Refined collision boxes to make certain collectibles easier to reach.
- Solved an issue where the Circus Boss doesn't spawn after player's death.
- Solved an issue where some Bosses were duplicated after player's death.
- System Stability: Improved overall stability of the painting system.
- Steam Input: Enhanced camera rotation smoothness at low framerates when using Mouse or Controller via Steam Input.
- Graphics: Resolved texture issues on the hospital exterior.
- Localization: Corrected several typos and errors in game captions.
- Final Battle: Rat behavior during the final encounter may not function as intended in certain cases.
- Resolved a stability issue when pausing the game while using the pendulum's third ability.
- Improved the interaction system when picking up items located inside drawers.
- Enhanced the painting system mechanics within the Hospital area for better consistency.
- Improved overall camera and input stability during high-intensity combat situations.
- Refined AI navigation logic to prevent clipping issues in various environments.
- Resolved the inconsistent behavior of the rat swarm during the final encounter.
