The Mound: Omen of Cthulhu — Patch 1.01
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Released: 7/21/2026, 3:20:52 PM
Source: https://store.steampowered.com/news/app/2569760/view/670622951995868926
Summary (AI)
Patch 1.01 for The Mound: Omen of Cthulhu introduces a server setting to find password-protected sessions and allows item organization with the mouse during wagon interactions. Saints can now be equipped at the ox wagon for a reduced cost, replacing their previous purchase location. The update adds a camera selection screen on first launch and saves key bindings between sessions. Several gameplay adjustments include reduced damage from certain enemies, added machetes to starting gear, and modified enemy spawn timing. Numerous bug fixes address animation replication, player clipping, enemy behavior, and stability, alongside improvements in optimization and level of detail.
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- Added server setting to be able to find sessions using a password
- Ability to organise items in your own inventory with a mouse during interactions with the wagon added
- Modified the Saints shop so these are no longer bought at the woodshop. Saints are now equipped for a smaller cost at the ox wagon before an expedition
- Added a pre-configuration screen on first launch letting players choose a cinematic camera or a standard camera (standard camera may help with feelings of delayed interaction or motion sickness)
- Key bindings are now saved between sessions
- "Censer mission" updated with several improvements. Purple corruption areas modified and are slower to kill players.
- Crawling canopy enemy (spider) does 50% less damage.
- Added a machete to starting gear of all missions so players are never stuck with only knives.
- Adjustments to general enemy damage difficulty
- Slightly buffed stamina and run speed when tired.
- Knives do slightly more damage.
- Pole weapons have a bit more range.
- Enemies take longer to spawn when the forest wakes up.
- Fixed replication for some death animations, which was causing T-posing.
- Fixed replication of the "bleeding" state on clients who were not seeing the effect.
- Fixed cases of players getting stuck on walls after climbing.
- Fixed "Game Saving" icon not being displayed with some events.
- Fixed motion blur setting slider.
- Fixed Mi-Go enemy behavior which did not cause them to search for players, so they rarely showed up in game sessions.
- Fixed a crash related to isolation fog.
- Fixed many other minor bugs.
- Added far LODs for many areas where pop-in was visible.
- Optimisation improvements for console versions
- Saints are disappearing after one expedition unless you restart a lobby
- Issues where mics are not correctly being picked up in-game
