The Last Citadel — Patch 1.0.1

Released: 4/3/2026, 5:51:34 PM

Source: https://store.steampowered.com/news/app/1892090/view/516364699048084696


Summary (AI)
Patch 1.0.1 for The Last Citadel introduces several balance changes, including a health buff to The Unknown boss at Raider difficulty and adjustments to weapons like Devil Stomach and Ode to Fury. New abilities such as Perfect Retaliation, Mechanical Reinforcement, and Cloak have been added, alongside gameplay tweaks like mid-air Melee Bash and faster Revenant imps. Numerous quality-of-life improvements address UI issues, terrain navigation, and enemy pathfinding bugs. Additionally, weapon modifiers and effects are now always visible in the UI, and several collision and interaction glitches have been fixed.
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  • (Boss) The Unknown : At Raider difficulty, The Unknown has received a buff to its health
  • (Player) MeleeBash : The Melee Bash can now be performed mid air
  • MECHANICAL REINFORCEMENT : Temporarily deploy 3 drones. Upgrade the Power of all drones and deployables for 20 secs.
  • GLORIOUS ADVANCE : The caster cannot be affected by crowd control and will not slow down while aiming/blocking. The caster will auto block using stamina.
  • ARCANE EMPOWERMENT : Weapons Tweeks of all players within the area have twice the FX chance and Multiplier.
  • ALCHEMIC POTENCY : Upgrade all weapons FX Multiplier
  • MONK'S DISCIPLINE : If blocking while at full stamina, parry instead, consuming 50% of your stamina
  • BULLET AVALANCHE : Weapons have 150% of their max ammo
  • HEALING CATALYST : All healing done to other players by the caster will also heal the caster for 25%
  • (Active) Revenants : The imp movement speed has been buffed as well as their attack speed
  • (Weapon) Devil Stomach : The curse now reduces only 50 health instead of 100
  • (Weapon) Ode to Fury : Received a buff to its accuracy
  • (Player) Safe Zone : The player can now shoot through the safe zone shield
  • Modifiers and effects stats are now displayed at all times on weapons, even if they do not currently have modifiers or effects
  • Several hard to navigate terrain have been reworked (Still more to come)
  • Hidden world portals now will leave a beacon to go back up if they are not present to avoid soft lock
  • Imps from The Revenant active now do not collide with the player
  • Fix issue where enemies would stop navigating towards the player when the player would be outside the navigation
  • The Onslaught ability would clip the player in the ground against the last chain of The Unknown
  • The Shredder's projectile would sometimes pick up the enemy and travel with him
  • Players could see and join their own lobby in the server browser