Temtem: Swarm — Patch 1.0

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Released: 4/2/2026, 5:13:20 PM

Source: https://store.steampowered.com/news/app/2510960/view/503980253269459779


Summary (AI)
Temtem: Swarm has officially launched its full 1.0 version after a year and a half in Early Access. The update unlocks all previously inaccessible content and introduces two new Tems, a new Arena, Lumas, Umbras, the Tempedia, and a Prestige System. Various balance changes, improvements, and bug fixes are also included. To celebrate, discounted bundles and a 30% Steam sale are available for a limited time.
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  • The time has finally come, and Temtem: Swarm 1.0 is here!
  • After our year and a half Early Access adventure, during which your feedback has deeply marked development, we're ready to raise the curtain on the complete version of Temtem: Swarm!
  • Such a special occasion deserves celebration, and so we've teamed up with two of the best survivors out there for sweet, discounted bundles! Buying any of these bundles will add a pretty 10% off for both games.
  • Rock, Stone, and Swarm!
  • Venx has two possible evolutions: a mental one, called Vental, and a Melee one, called Venmet.
  • Once Venx levels up enough to evolve, the level-up screen will give you the option to choose whether you want to continue playing with Vental or Venmet. Although they share a trait, they have very different stats, access to different Technique pools, and a unique Ultimate each.
  • You can also choose not to evolve Venx, like with every other playable Tem, by blocking the evolution perk or ignoring it forever (do keep in mind that the evolution slot will always block a Synergy one!)
  • Its Trait grants bonuses to their final forms depending on how long you postpone the evolution!
  • Chromeon is a Digital Temtem with the particularity that it has an adaptive second type that can be any elemental type in Temtem: Swarm. Chromeon changes secondary type every time it uses its Ultimate, Torrent.
  • Its main type will always be Digital, and the secondary type will be selected at random after using Torrent. The secondary typing at the beginning of the game is also decided randomly.
  • Torrent, the Ultimate, has elemental variants for each elemental type. Some can apply status conditions to enemies, others apply positive buffs to Chromeon. Try them all!
  • Chromeon will only be offered Techniques of its current secondary typing at level up. And since it drinks from all elemental types, this gives Chromeon access to all Techniques in the game. Digital Techniques may show up at any level-up since it's its primary typing.
  • This miracle of digital engineering and procedural generation is the final and most challenging Arena so far. Its most notorious characteristic? It changes from run to run, so neither you nor your Tems will get a moment of peace here!
  • Instead of creating a set layout, as we usually do, for The Evershifting Tower we've created 150 different tiles, tiles which are then procedurally arranged at the start of every run, making for an immense number of possible layouts.
  • The Spots in The Evershifting Tower are also randomized, so you might get more Pansun spots or Experience spots depending on the run. The same goes for Glitches and Chest spots.
  • The one thing that is not randomized? The three sensational, boosted mini-bosses that give way to the proud, fearsome boss that reigns over the skies and the Evershifting Tower. Good luck against its incredible kit!
  • Once you’ve fully maxed out a Temtem’s Skill Tree, you can reset it to unlock Prestige Level 1. As you complete the Skill Tree fully again, resetting it will grant you Prestige Level 2, and so on, up until level 10, which is the maximum Prestige Level.
  • The first Prestige Level will also grant a global passive, meaning it applies to every playable Temtem. Every Tem can provide a different global passive, so make sure to reach Prestige Level 1 on many Tems to power up your entire roster!
  • Once your Temtem is at Prestige Level 1 and onwards, it will only gain Pansuns linked to it, meaning Pansuns that can only be used on that Temtem's Skill Tree.
  • You can reset your Prestige Level to 0 if you want to. Doing so will remove all Prestige levels, return all the linked Pansuns to the player, and reset the Skill Tree nodes to 0. This will also remove the previously earned personal and global passive buffs, but it won't remove the Luma (and Umbra) versions of the Temtem.
  • If you reset your Prestige Level to 0, that Temtem will go back to earning general Pansuns, which can be used on any other Temtem's Skill Tree (as long as there's no Prestige Level).
  • The Prestige System is also the key to unlock Lumas and Umbras. See below!
  • Here they are, the coveted color variations of our playable Temtem! These variations don't affect gameplay, so you can freely choose which version you want to use.
  • Reaching Prestige Level 1, and then winning a match with that Temtem will unlock the shiny Luma version of it for you to enjoy!
  • Reaching Prestige Level 2, and then winning a match with that Temtem will unlock the elusive "gothic counterpart", the Umbra version.
  • Once you unlock the first Luma and Umbra version of a Temtem, any of them, enemies will have a chance of spawning Luma or Umbra. All enemies may appear Luma or Umbra, regardless of which Luma/Umbra you have unlocked. The rates for Luma enemies appearing are 0,12%, while the rates for Umbra enemies are 0,08%.
  • The Luma and Umbra enemies' stats will remain unchanged, but they will drop x3 or x6 times the experience they normally would, respectively. As a bonus, Luma enemies will drop an extra Reroll pickup, while Umbra enemies drop an extra Block pickup.
  • This applies to all enemies except bosses, mini-bosses, powerful Tems, and the Hazrat from the "Catch the Hazrat" spot.
  • All the information about Temtem: Swarm, at the tip of your fingers: the Tempedia is a recollection of all the elements of the game where Tamers can find answers to all their questions.
  • Gears: Description, whether the player has used it or not, and won a match with it or not. These can appear as Locked or Unlocked depending on having completed the associated Kudos, but it will show you which Kudo you need to complete to unlock it.
  • Glitches (only accessible once the player has picked up a Glitch during a match): Effects of each, and whether the player has used it or not, and won a match with it or not.
  • Pickups: Shows a description of each available pickup.
  • Glossary: Lists all the variables in the game, with their corresponding icons and a description showing what they do. Variables include all the stats, status condition effects, types, and more.
  • 👥Match history: Lists the last 10 matches played.
  • Crossplay has been added! Enjoy playing with PC and PS5 players for now, and with Nintendo Switch players in the future!
  • Level up Perks are chosen randomly, although it won't swap Techniques or Gears once all slots are full.
  • The maximum Hacking level has been raised to 15! Give it your best ;)
  • Temtem: Swarm now has credits! You'll be able to see them once you defeat the Evershifting Tower boss for the first time, before you get to the End of Run screen. You can also choose to skip the credits, but that would make our teams sad. Thank you for supporting us and following along during the Early Access period.
  • 👥Your Ultimate will instantly recharge after evolution, so you can enjoy your evolution with a bang!
  • 👥There's now a chance to get better health items or Pansun items upon level up, and the Luck stat of your Temtem improves it!
  • No more Skill Tree caps! Since all Skill Trees can be completed now, all references to the caps have been removed.
  • There is no longer an armor cap (although for gameplay reasons you cannot reach 100% Armor).
  • Base Attack Speed added.
  • Its projectiles can now apply the Poisoned status condition.
  • Explosion knockback 2 ➜ 4,5.
  • Area +20%.