Tap Tap Loot — Patch 1.0.70

Released: 5/1/2026, 3:45:29 PM

Source: https://store.steampowered.com/news/app/3959890/view/662734677473231500


Summary (AI)
Patch 1.0.70 for Tap Tap Loot adjusts crit chance values across many weapons, armor, and accessories, generally reducing their percentages to balance combat. Enemy difficulty and burn damage have been tweaked, and lifesteal effects have been rebalanced. The update fixes numerous bugs, including issues with tap syncing, item effects, and equipment stat retention. UI improvements include a larger scale option, cleaner lobby layouts, and better tooltip behavior. Players can now switch to previously visited stages via settings and join random lobbies directly.
Tip: expand all for quick scanning.
  • General tweaks to combat feel and enemy difficulty.
  • Duelist's Armor - CritChance: 15% -> 8%
  • Ominous Robe - CritChance: 15% -> 7.5%
  • Striped Undershirt - CritChance: 15% -> 7.5%
  • Heartbreaker's Scarf - CritChance: 10% -> 5%
  • Gluttons Bib - CritChance: 10% -> 5%
  • Jester's Robes - CritChance: 8% -> 5%
  • Crystal Shroud - CritChance: 12% -> 6%
  • You can now switch the current stage to a visited one directly in the settings.
  • Lobbies have been reworked with improved logic and a much cleaner layout.
  • You can now join a random lobby if you just want to jump in.
  • Taps now correctly sync to other players in the session.
  • Mummy Wraps and Dragon Helmet now do what they're supposed to.
  • Chest item drops were occasionally disappearing — fixed.
  • Auto-upgrade now works correctly at all times, not just when the book is open.
  • Sell Duplicates no longer incorrectly sells your highest level item first.
  • Pirate bosses now count correctly toward enemy totals.
  • Critical hits now restore the right amount of health from lifesteal.
  • A bunch of items that weren't triggering their effects properly have been fixed.
  • Sai: Dodge corrected from 80% to 8%
  • Minor tweaks only on Eye Patch, Fancy Bowtie, Simple Pickaxe, and Jester's Robes
  • Bronze Ikakalaka - CritChance: 20% -> 10%
  • Dagger - CritChance: 15% -> 7.5%
  • Knife - CritChance: 15% -> 7.5%
  • Emerald Blade - CritChance: 15% -> 7.5%
  • Hatchet - CritChance: 10% -> 5%
  • Jester's Scepter - CritChance: 10% -> 5%
  • Gilded Rapier - CritChance: 16% -> 8%
  • Serrated Edge - CritChance: 12% -> 6%
  • Lightning - CritChance: 16% -> 8%
  • Ice-cold Sting - CritChance: 10% -> 5%
  • Bone Blade - CritChance: 10% -> 5%
  • Moon Sickle - CritChance: 15% -> 7.5%
  • Bladed War Fan - CritChance: 20% -> 1%
  • Sai - Dodge: 80% -> 8% (bug fix)
  • Barbell Bonker - CritChance: 20% -> 1%
  • Big Mallet - CritChance: 14% -> 7%
  • Cutting Axe - CritChance: 12% -> 6%
  • Iron Hammer - CritChance: 16% -> 6%
  • Iron Longsword - CritChance: 8% -> 4%
  • Worn Longsword - CritChance: 6% -> 3%
  • Simple Pickaxe - CritChance: 10% -> 8%
  • Barbell Smasher - CritChance: 14% -> 7%
  • Gilded Falchion - CritChance: 15% -> 7.5%
  • Frozen Edge - CritChance: 15% -> 7.5%
  • Possessed Twinblade - CritChance: 20% -> 10%
  • Chop-Chop Katana - CritChance: 25% -> 12.5%
  • Cat Guard - CritChance: 8% -> 4%
  • Golden Wing - CritChance: 20% -> 10%
  • Gold Grasp - CritChance: 10% -> 5%
  • Scholar's Glasses - CritChance: 20% -> 10%
  • Eye Patch - CritChance: 5% -> 4%
  • Pirate Bandana - CritChance: 10% -> 5%
  • Duelist's Hat - CritChance: 15% -> 8%
  • Green Cap - CritChance: 20% -> 10%
  • Miners Goggles - CritChance: 12% -> 7%
  • Deep-mine Headgear - CritChance: 8% -> 4%
  • Silver Diadem - CritChance: 15% -> 8%
  • Curved Horns - CritChance: 18% -> 9%
  • Fighters Headband - CritChance: 12% -> 6%
  • Fancy Bowtie - CritChance: 5% -> 4%
  • Jailer's Belt - CritChance: 10% -> 5%
  • Belt of Riches - CritChance: 15% -> 8%
  • Double Belt - CritChance: 8% -> 5%
  • Rogue's Belt - CritChance: 12% -> 6%
  • Two for One - CritChance: 7% -> 6%
  • Royal Ring - CritChance: 15% -> 8%
  • Ring of Love and Fury - CritChance: 10% -> 5%
  • Impaler's Ring - CritChance: 5% -> 4%
  • Two for One Special - CritChance: 15% -> 8%
  • Crystal Ring - CritChance: 25% -> 14%
  • Circle of Mind and Might - CritChance: 20% -> 10%
  • Spider Bite - CritChance: 25% -> 12.5%
  • Bone Ring - CritChance: 15% -> 8%