Tabletop Tavern — Patch 6.24
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Released: 6/25/2026, 11:37:37 AM
Source: https://store.steampowered.com/news/app/3337380/view/696516748689539562
Summary (AI)
Patch 6.24 adjusts melee combat by reducing the impact of Melee Attack versus Melee Defense from 4% to 2% per point, softening extreme hit chance disparities and improving balance between melee and ranged units. The bonus to Fighting enemy armies has been lowered from +10 to +5, and a new mechanic grants +5 Melee Attack every 10 seconds during prolonged combat, up to +15. Controls have been remapped for better alignment with player expectations, with changes to unit selection and movement commands. Several bugs were fixed, including archers firing in melee, unkillable units entering forests or swamps, bogmaw trolls not being slowed by rain, and missing attack audio after pausing.
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- To address this, I've softened how much each point of Melee Attack vs. Melee Defense affects your chance to hit. Evenly-matched fights play out about the same, but extreme mismatches are less punishing. Will be watching player feedback on Discord and Forums and will update accordingly.
- Changed difference to add/subtract 2% per level instead of 4%
- In prolonged combat, every gap in the enemy's guard is found and exploited. +5 \[Melee Attack] every 10 seconds, up to +15
- Ctrl+Click now adds units to selection, or if already selected removes them Shift+Click is now used to queue movement orders
