Tabletop Tavern — Patch 6.20
More coverage: WutsHot keyword page →
Released: 6/21/2026, 8:45:09 PM
Source: https://store.steampowered.com/news/app/3337380/view/715656412138573064
Summary (AI)
Patch 6.20 addresses balance and UI improvements in Tabletop Tavern. Boblin's bonus now boosts Goblin Rabble, Scrapshooters, and the renamed Goblin Enforcers with +6 melee attack and defense to improve campaign viability. Single entity units like Giants and Dragons can no longer be flanked, preventing excessive vulnerability. Flanking mechanics and enemy army unit generation have been reworked for better accuracy and fairness. Several fixes improve UI elements, including new tooltips, an icon for units in melee combat, and corrected translations and unit icons.
Tip: expand all for quick scanning.
- Player feedback was that Boblin was without a doubt the most difficult hero to win a campaign with, as such his bonus has been changed to provide Goblin Rabble, Scrapshooters, and now Goblin Enforcers (Rare Unit formerly known as Stonegullet Enforcers) to be +6 \[Melee Defense] and +6 \[Melee Attack]. Leadership buff wasn't doing much when they were losing every fight
- Single Entity Units (Giants, Dragons, Carnos) Can no longer be flanked. They get turned around so much in melee it would trigger all the time and made them much weaker than intended
- Missile Strength from 14 -> 13
- Completely reworked how flanking is calculated to make it more accurate, if any issues remain please reach out on discord or submit a bug report but it should be infinitely better
- Reworked enemy army unit generation. Still is random but with some massaging to not have extreme circumstances. Losses should feel less luck based as fighting 6 Rare tier ranged units was, not ideal
