Tabletop Tavern — Patch 1.8.25

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Released: 8/25/2026, 7:41:27 AM

Source: https://store.steampowered.com/news/app/3337380/view/671752023818896944


Summary (AI)
Patch 1.8.25 for Tabletop Tavern updates Berserkers, Cragflayers, and Kunoichi Infiltrators to begin combat with thrown weapons but then engage in melee, holding their ground instead of retreating. Prestige now boosts Melee Attack, Melee Defense, and Leadership, replacing bonuses to Accuracy, Range, and Ammunition. These hybrid units benefit from melee gear but no longer gain advantages from archery equipment or ammunition sources. Bjorn Ironskull’s bonuses apply to Berserkers, enhancing their defense and armor. Archers now fire immediately when enemies enter range, and towns display weather conditions before battle to aid strategic planning.
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  • Berserkers, Cragflayers and Kunoichi Infiltrators
  • They open with thrown weapons, then close and fight
  • Enemy hybrids hold their ground instead of falling back when you close on them. Expect them to meet you head on.
  • Prestige now raises Melee Attack, Melee Defense and Leadership, instead of Accuracy, Range and Ammunition.
  • They now benefit from melee gear: Arming Swords and Texan BBQ.
  • They no longer benefit from archery gear: Longbows, Diamond Tipped Arrows, Raven's Eye and Ring of the Elven King.
  • Bjorn Ironskull's bonus now covers them, so his Berserkers gain the extra defence and armour.
  • Hybrids were classed as ranged, allowing them to rack up dozens of kills leading to frustrating losses. Now they fight as front line troops and use their melee stats.
  • They are also targeted first, the same as your other front line units.
  • Archers now loose their first shot the moment an enemy comes into range. Previously they could stand there for up to a full reload before shooting.
  • Siege weapons are unchanged and still take a moment to range in.
  • Town now show the weather before you decide to fight, preventing run ending unhappy surprises.