Subnautica 2 — Patch 1.1
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Released: 7/7/2026, 4:00:54 PM
Source: https://store.steampowered.com/news/app/1962700/view/699894448411121133
Summary (AI)
Subnautica 2's Early Access 1.1 update, titled Adaptive Measures, is set to release on July 8th, 2026. This patch introduces various gameplay adjustments and new content aimed at enhancing the player experience. Additionally, the developers provided a preview of features planned for the upcoming 1.2 update and highlighted further expansions scheduled for Early Access 2 later in the year.
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- This time he's walking through what you can expect from our Early Access 1.1 update, Adaptive Measures, coming out tomorrow (July 8th, 2026.)
- Smoothed out Biomod progression throughout the early game to give players more opportunities to discover and use the Biomod system.
- Players can now unlock a total of six Biomods from Biolabs found throughout the world, up from four previously.
- Players can now unlock additional passive Biomod slots by scanning creatures with the Bioscanner.
- Creative mode now unlocks all Biomods by default.
- Improved the wreck exploration experience with additional traversal and oxygen puzzles.
- Ensured visual language on doors and buttons is more consistent throughout wreck interiors.
- Players are now able to sprint when out of the water, either on the surface or in their base.
- Improved particle fish grouping when swimming in groups.
- Revised the Creature Naming and Discovery System to align with the previous game.
- Improved Bloom Parasite behavior implementation and made it the primary encounter creature.
- 🤿 Applied additional Silver updates in Coral Gardens.
- Changed the placement of the Vehicle Dock and Fabricator to fit into smaller rooms and align with hatches and other base elements.
- 🤿 Improved the readability of placement ghosts when positioned behind objects or intersecting the water surface.
- Improved third-person animation for players when on land.
- Improved the dialogue priority system to better determine which audio plays depending on context, ensuring higher priority callouts take precedence and preventing multiple audio lines from playing simultaneously. Additional improvements to the priority system are planned for future updates.
- 🤿 Applied updates for text and voice-over mismatches.
- Updated the save system to handle previously unlocked Biomods.
