SoulQuest — Patch 1.1.4
Released: 5/21/2026, 6:31:53 PM
Source: https://store.steampowered.com/news/app/2512450/view/664988379448869163
Summary (AI)
SoulQuest patch 1.1.4 introduces the ability to skip dialogues by holding the interact button, improving pacing for repeat playthroughs. The stagger bar for large enemies on the first three difficulty levels has been adjusted, and hitboxes for multiple fast-appearing enemies have been balanced. Players now earn souls from kills via spikes, falls, and bosses, with related pricing for combat moves and color palettes slightly increased to maintain balance. Audio issues during the Doppelganger fight and in Abanus Bedroom have been fixed, along with various dialogue formatting bugs. The update continues to address community-reported issues and quality-of-life improvements.
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- Killing enemies with spikes or falls now grants souls
- Killing bosses now grants a large number of souls
- You can now skip dialogues by holding the interaction button. For those of you on your second playthrough chasing higher ranks, or who just want to get back to the combat as fast as possible — this one's for you. Hold the button, skip the scene, get back to business.
- As always, keep the feedback coming in the Steam Discussions and on Discord. Every report helps us make SoulQuest better.
- See you in Cetonia. ⚔️
