Soulmask — Patch 1.0

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Released: 4/17/2026, 9:05:27 AM

Source: https://store.steampowered.com/news/app/2646460/view/523121915115602323


Summary (AI)
Soulmask 1.0 has officially launched alongside the Shifting Sands DLC, which will be free for all players who own the base game on Steam from April 10 to May 10. After this period, the DLC will return to its standard price of $19.99. The update includes over 1,800 improvements to core gameplay, tribe management, and Mask systems. New players purchasing Soulmask within the first 30 days will receive both the base game and the DLC, which features a separate new world with its own setting and gameplay elements. Character save transfer between the base game and DLC will be supported, and ongoing updates are planned for both content and systems.
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  • After May 10, the Shifting Sands DLC will return to its standard price of USD $19.99
  • We strongly recommend that all players launch the game after V1.0 goes live and confirm that the DLC has been correctly granted automatically.
  • Players who already own Soulmask will automatically receive it in their Steam Library.
  • After 1.0 launches, players who purchase Soulmask between April 10 and May 10 will automatically receive the Shifting Sands DLC as well.
  • Please forgive us for repeating ourselves, but we truly want to say it again: without your support, there would be no further story for Soulmask—let alone the fact that so many of you are still standing with us and supporting us to this day.
  • Now, with the major milestone of 1.0 almost here, and to thank every player who loves our game, we’ve made a decision:
  • Next, we’re going to answer all of your concerns at once with a detailed FAQ.
  • Q: Was this DLC originally supposed to be part of the base game? Was it intentionally split off?
  • Q: Does making Shifting Sands free mean the quality will be affected?
  • As we said before, making the Shifting Sands DLC free is a thank-you gift to all the players who have supported and followed Soulmask.
  • Only content on this level is worthy of being the ultimate thank-you gift for our Chieftains.
  • And beyond that, we promise that we will continue polishing and improving the quality of Soulmask even further, and keep making it better.
  • Q: How do I claim the Shifting Sands DLC?
  • Yes — here are all the currently confirmed details for claiming the Shifting Sands DLC for free.
  • Free claim period:
  • Available only from April 10 to May 10. The exact start and end time, down to the hour, will be announced in our pre-launch FAQ.
  • There are two ways to claim it:
  • Please note:
  • You’ll receive both Soulmask 1.0 and the major DLC Shifting Sands:
  • Soulmask 1.0: Your journey begins in a savage world of ancient civilization, starting in the rainforest. In 1.0, we’ve made major improvements to gameplay variety, tribe and tribesmen management, and the Mask systems. You can check here to see part of what’s coming in 1.0.
  • After entering 1.0, the base game price of Soulmask will remain USD $29.99 / RMB 108, and there will also be a 10% launch discount during the first two weeks after release. If you still haven’t picked up Soulmask, this will be the best time ever to jump in!
  • If you’re interested in Soulmask but haven’t bought it yet, this is a great chance to experience two worlds at once, isn’t it?
  • Q: I’ve never played Soulmask before. Do I need to finish the base game first before I can experience Shifting Sands?
  • Q: If I’ve already played Soulmask, can I transfer my character into the world of Shifting Sands?
  • Yes, you can! We fully understand how much effort, time, and most importantly, emotion, Soulmask Chieftains have invested in their characters and tribesmen.
  • Q: If I miss the first free month, does that mean I miss everything?
  • Q: How will the game continue to be updated in the future?
  • I’m sure many of you still have other questions, so please feel free to ask anything in the comments below, on Discord, or on Twitter. Peter and I will do our best to answer as much as we can.
  • And once again, you’re more than welcome to add Soulmask to your wishlist, so you can get our latest updates as soon as possible — and make sure you don’t miss the best discounts or the free DLC claim period.
  • And for all of our veteran Chieftains, we’d also love for you to share this news with your friends, and to share your favorite memories from this world as well. That means a lot to us — and to other players too.
  • Tribe Upgrade System: Complete gathering and combat quests to evolve your tribe’s technology and earn massive passive bonuses.
  • Unique Tech Tree: Tech costs are slashed in this mode, replaced by a progression system tied directly to your Tribe Level.
  • Reputation System: Your actions affect fame. Reputation accelerates Tribe growth and unlocks exclusive merchant goods.
  • Start with a "blank" character (Common quality, no talents), but receive a full starter kit of gear.
  • More enemies, more creatures, and more elites.
  • Smarter AI. Even the starting zones are now roaming with deadly enemies.
  • Hardcore Combat. Stamina and Resilience management are critical. Dodge i-frames have been significantly nerfed.
  • Accelerated Awareness leveling and a streamlined, low-cost Tech Tree for fast progression.
  • Minimal hunger and fuel consumption. Gear will not break or lose durability.
  • Boss encounters, and exclusive challenge-based constructions.
  • Late-game Perk: Tame wild beasts and bring them into battle as powerful combat companions.
  • Tribesman Explorations: Dispatch your tribesmen to beast-infested checkpoints to bring back massive hauls of rare resources.
  • In Tribe Mode, if you defend against invasions successfully many times, talented tribesmen will join you.
  • More custom options: Fine-tune your game with limits on Level, Morale costs, Stamina recovery rates, RESIL/STA-Down parameters, and more.
  • Appearance Recording: You can now save a tribesman’s appearance and apply it to others.
  • Climbing is smoother!
  • Companions can now mirror your gathering actions, automatically harvesting right alongside you.
  • Your character will now automatically take their place on the Chief’s Chair when idle.
  • It's your trusty Maggie here with news from the Shifting Sands! Over the next 30 days, we'll be unveiling exciting news about Egypt DLC and the 1.0 base game.
  • There’s no way to cover every 1.0 improvement in a short announcement—but this image gives you a glimpse at just how much is new:
  • As for Shifting Sands… what kind of experience awaits in this golden land?
  • Starting from the river delta, you will explore the \[Golden Sands]: from vast alluvial coasts and perilous sulfur pools to inverted temples and ancient underground labyrinths. Uncover the secrets hidden within.
  • Yes, in Shifting Sands, you will uncover a long-forgotten tale of dynasties and gods. We’ll dive deep into the \[Golden Sands] in a future Devlog—but in just 30 days, the experience is all yours.
  • This has been our ultimate goal since the start of Shifting Sands, and it proved to be one of our most challenging systems to develop.
  • Yes, this is no dream—just "pack your bags" and move in with your tribe! We’ll have a Devlog soon detailing exactly how it works. Get ready!
  • Well, I may have given away too much! But I know you’re all eager for 1.0 and DLC pricing details. Don't worry—we’ll be dropping news on prices, gameplay, and more every single week as we count down to launch!
  • Most importantly: \[Add to your wishlist] now to get all the latest updates AS SOON AS they drop!
  • https://store.steampowered.com/app/2646460/Soulmask/
  • *If you’re willing to add Soulmask to your Wishlist, it would be a huge help to us!
  • That’s it for now! See you tomorrow!
  • After the launch of 1.0, players who purchase the base game between April 10 and May 10 will also automatically receive the Shifting Sands DLC.
  • After May 10, the Shifting Sands DLC will return to its regular price of $19.99 / RMB 72.
  • Repeatedly succeeding in defending against invasions can now attract talented tribesmen to join your settlement.
  • Improved monkeys’ auto-loot behavior.
  • Improved climbing animations.
  • Changed the keybind for skipping X dialogue from End to Left Shift.
  • Dear Chieftains,
  • To provide a better gameplay experience, the servers will undergo maintenance at 10:30 UTC on April 11, with an expected downtime of 30 minutes. This update includes a client update, so please make sure to update your game client in order to continue playing normally. Thank you for your understanding and support. The details of this maintenance are as follows:
  • Soulmask Modkits have been updated to the Shifting Sands version. You can download the latest version directly here.
  • Capped the maximum temperature during the Destroyers' Rage state
  • Changed the shortcut key for saving hair, paint, and coloring to the Spacebar
  • Elite Rhinos now drop Rare Thick Hide Carcass Chunk
  • The raid time of Long-term PvP servers should be:AS: UTC 12~15NA: UTC 02~05EU: UTC 19~22
  • AS: UTC 12~15
  • NA: UTC 02~05
  • EU: UTC 19~22
  • On official servers, once connected to the Windmill, the Power Mine will automatically produce ores, and there is no longer any need to assign tribesman to work there.
  • Groundspike, Peg Board, and Roadblock are no longer allowed to be placed on ships
  • Protective fields can now block the effects of sandstorms
  • Docked ships now benefit from the shipyard's anti-corrosion protection effect while connected
  • The Onyx Scarab no longer regenerates health during its transformation phase
  • Add Novice Priest Costume Blueprint and Skilled Priest Costume Blueprint to the barrack's production
  • Tribe and Sand bandit NPCs no longer repeatedly Fecal Tank and Slime Can
  • Early-game humanoid Leaders no longer use consecutive Throwable attacks
  • Ship-mounted campfires are exempted from zip line connection restrictions.
  • Mask Node Repair now supports material retrieval from surrounding chests.
  • Resizing of Protective Fields is prohibited during the durability recovery period.
  • On PvE servers, Shipboard Protective Fields no longer block player characters and mounts.
  • On PvP servers, player characters and mounts within their own tribe’s campfire radius will no longer be blocked by enemy Protective Fields. (Effect activates 30 minutes after campfire placement)
  • Revised translation wording for Protective Field construction interval restrictions.
  • Defensive cannons operated by tribesman will no longer attack creatures held in players’ arms.
  • Shipboard Protective Fields no longer block players and creatures within No-Construction Zones.
  • Ship engines will automatically activate and enter flight mode once docking is completed.