Some of You May Die — Patch 36.3
More coverage: WutsHot keyword page →
Released: 6/23/2026, 8:11:59 PM
Source: https://store.steampowered.com/news/app/4124920/view/711152812511204401
Summary (AI)
Patch 36.3 for Some of You May Die introduces a comprehensive rework of the Geomancer with a new Boulder ability and improved targeting for Cascade. The Harpy gains a new Savior skill for rescuing allies, while the Herbalist’s healing logic is optimized to avoid waste. The update also adds five rare runes per unit type and team-wide runes, alongside several new triggered upgrades. Armor mechanics have been overhauled to stack as percentage damage reduction, and boosted units now enjoy higher stat caps with reduced cooldowns. Endgame difficulty has been increased with exponential enemy scaling and enhanced boss stats, while numerous bug fixes, UI improvements, and quality-of-life changes enhance gameplay and spectator features.
Tip: expand all for quick scanning.
- **Herbalist smarter potions** - The Herbalist now skips allies who are already fully capped, so heals never go to waste
- **Repel** - Launches attackers through the air
- **Second Wind** - Once per battle, a low-health unit has a chance to heal 50% of its health
- **Ward** - A luck-based skill that can negate curses and debuffs
- **Five rare per-unit runes**, each unlocked when its unit is in the pool:
- *Call for Family* (Gremlin) - chance on death to spawn a stat-cloned Gremlin
- *Phalanx* (Legionnaire) - bonus armor for each same-column Legionnaire
- *Hardened* (Geomancer) - bonus armor on spawn
- *Thief* (Harpy) - chance on kill to steal a rune from the slain enemy
- *Splash* (Herbalist) - potions can bounce to chain across allies
- **Team-wide runes** for boosting Gremlin health and Skeleton stats
- **Live opponent updates** - Watch your opponent's board update in real time
- **Opponent identity** - Your opponent's Steam name now appears above their health bar
- **Host-configurable starting health** for private games
- **Tougher endgame** - Exponential enemy scaling past level 10 and the max level raised from 20 to 100
- **The Old One** boss and its spawns hit harder and have 4× health
- Summoned and reanimated Skeletons now scale with the summoner's / corpse's level
- Revenge Stun and Revenge Charm now trigger on a chance roll
- **Cleaner combat text** - Floating text reworked to be far less noisy, with key moments (Charm, True Grit) made clear and prominent
- Auto-handling of farms, with a fresh-buy farm surcharge shown right on the shop card
- Inspector now refreshes when you click a unit while paused
- You can no longer queue a merge onto a unit you can't afford
- **Priest** heals no longer trigger offensive on-crit runes against allies
- **Copycat** is capped to the target's own buffs and no longer compounds recursively
- **Herbalist** only rolls Boosted stats, never skills
- **Flag Bearer** fixes: no longer charges forward, can't gain boosted attack speed, no longer has mana, and its hitbox no longer covers the flag
- **Golem** is now correctly melee, and its ability is properly a passive
- **Thief** only steals upgraded runes
- **Mage** attack-range visual now matches its actual range
- Endless Mode is playable again after a boss victory (game loop resumes and the round advances)
- Restored the player health bar so it once again covers the gold/farm panel that slides out from behind it
