Solateria — Patch 1.0.43

Released: 4/27/2026, 10:36:03 AM

Source: https://store.steampowered.com/news/app/2947280/view/494974956983026583


Summary (AI)
Patch 1.0.43 for Solateria introduces several gameplay adjustments, including removing stamina consumption for ground Dodges outside of combat and improving Charge Attack interactions with Shielded enemies, allowing the first hit to break Shields at close range. The position of a Memory Fragment in Terradin Greenhouse has been adjusted for better visibility. Lightning behavior in Phase 1 of Primordial Flame has been modified to prevent occurrences during the Incapacitate state and to fix timing delays. Additionally, Guard can now be performed immediately after using Counter, and certain status effect AoE attacks are temporarily ignored when using Special Attacks. The update also enhances tutorial explanations, adjusts animation timing for the Challenger’s Sword Parts, and fixes an issue with the Zephiron Knight effect triggering automatically in specific scenes.
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  • In non-combat situations, performing a ground Dodge will no longer consume Stamina. You can check the related details in the in-game tutorial.
  • Based on feedback regarding Charge Attack, the first hit no longer bounces when striking a Shield.
  • Since the first hit does not bounce, you can now perform a Charge Attack at close range to break Shields.
  • However, hits from the second onward will still bounce.
  • Lightning will no longer occur during Incapacitate state
  • Improved description for ‘Challenger’s Sword’ Parts
  • Improved tutorial explanation for Enemy - Shield
  • For players who have already progressed in the game, the tutorial will be displayed upon interacting with an Altar once.
  • The soundtrack is scheduled to be released on April 27 at 06:00 AM (PT).