Solargene — Patch 1.1
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Released: 3/16/2026, 8:06:57 AM
Source: https://store.steampowered.com/news/app/1638300/view/497222951593050959
Summary (AI)
Solargene version 1.1 introduces building templates for colonies and orbital stations, allowing players to quickly construct supports, walkways, and building segments using rectangular selections. Templates can now be shared via the Steam Workshop, with an added installation cost display and reduced template costs. The update also includes gameplay adjustments such as increased resource requirements for contracts, changes to water consumption, and modified rewards for various contract types. Additional features include saving and loading during training, dissection mode for building and removing blocks, and several quality-of-life improvements like increased visible room interiors, localization fixes, and new API functions.
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- the ability to share a template library with other players via the Steam Workshop.
- saving and loading during training.
- The main changes in the game in version 1.1:
- Enjoy the game!
- Full list of changes in version 1.1:
- localization fixes
- disabled switching of dismantling tools with the mouse wheel
- clear the shopping cart after sending goods from the cart
- Removed logistics tasks when the ship departs
- Hides the 'Logistics' panel during flight
- Accurate marker when installing a door
- ! Saves and loads training
- The current repair panel displays a resource with a minimum stock in red
- The loan repayment option is not available in training
- It is not possible to surrender a colony under a contract with robots instead of humans
- Important points are marked in red when concluding a contract
- + API: Room.getBlockPos(), Room.getBlockPreset(), Room.setBlockPreset()
- + API: Colony.getOutdoor(), Outdoor.getDescriptor(), Outdoor.asPurchased(), Purchased.switchPower()
- + API: BaseColony.forceSend(), BaseColony.sendCargo(), BaseColony.buyCargo(), BaseColony.sellCargo()
- + The ability to change the temperature scale in the game settings
- + You can select unfortunate colonists in the staff panel filters
- I will regularly release updates taking into account all the comments sent.
