Slay the Spire 2 — Patch 104.0

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Released: 4/24/2026, 12:12:38 AM

Source: https://store.steampowered.com/news/app/2868840/view/535507353628312243


Summary (AI)
Slay the Spire 2 version 104.0 introduces three new multiplayer badges and reworks several cards, including Conflagration, Drum of Battle, and Parry, to adjust their mechanics and costs. Combat changes feature a single, tougher Axebot and numerous enemy stat tweaks for better balance at different Ascension levels. Multiple bugs and crashes have been fixed, alongside quality-of-life improvements such as enhanced controller support, updated art assets, and refined multiplayer functionalities. Additional adjustments include changes to relic effects, card interactions, and game events to improve clarity and prevent softlocks during play.
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  • Debuffer - Applied the most Debuffs in multiplayer.
  • C-c-c-Combo - Played 20 cards in a single turn.
  • Reworked Drum of Battle card:Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
  • Old: Drum of Battle - Power - Cost 0 - Uncommon - Draw 2(3) cards. At the start of your turn, Exhaust the top card of your Draw Pile.
  • New: Drum of Battle - Skill - Cost 1 - Uncommon - Draw 2 cards. When this card is Exhausted, gain 2(3) Energy.
  • Reworked Parry card:Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
  • Old: Parry - Uncommon - Power - Cost 1 - Whenever you play Sovereign Blade, gain 10(14) Block.
  • New: Parry - Uncommon - Power - Cost 1 - Sovereign Blade now gains 10(14) Block.
  • This means Parry's Block is displayed on the Sovereign Blade card and is now also affected by powers like Dexterity and Frail.
  • Reworked Axebots combat to have just a single, more challenging Axebot
  • Terminal run modifier can no longer bring a player below 1 HP
  • Changed Tyranny card: now triggers before Bombardment cardThis means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
  • This means that if, for example, Tyranny exhausts Bombardment, Bombardment will be played immediately after
  • Buffed Neow's Booming Conch relic: in addition to drawing extra cards, now gains 1 Energy at the start of Elite combats
  • Buffed Neow's Fury card: instead of selecting randomly now allows you to choose which 2 cards will be put into your Hand from your Discard Pile (you may also now choose fewer than 2 cards if you want)
  • Changed Scrolls of Biting: have slightly less HP at low Ascension but slightly higher HP at high Ascension, changed from 31(32) - 38(39) -> 30(33)-37(39)
  • Changed Owl Magistrate: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 234(243) -> 231(247)
  • Changed Slimed Berserker: now has slightly less HP at low Ascension, but slightly higher HP at high Ascension, changed from 266(276) -> 261(281)
  • Slippery power goes from 9 -> 8(9)
  • Nerfed Waterfall Giant: now heals less at lower Ascension, HP healed changed from 15 -> 10(15)
  • Changed Slippery Bridge event: will no longer offer to remove the same card multiple times unless it has already offered to remove all other cards in your deck at least once
  • Nerfed multiplayer scaling for enemy Artifact, Slippery, and Skittish powers
  • Stratagem card is no longer banned from the colorless card pool during multiplayer runs (this banning was originally due to a bug with Stratagem in multiplayer, which has now been fixed)