Sinner Maker — Patch 0.77
Released: 7/16/2026, 11:06:26 PM
Source: https://store.steampowered.com/news/app/4610100/view/670622951995867696
Summary (AI)
Sinner Maker patch 0.77 "Kings" focuses on polishing and refactoring the game to improve stability and prepare for future content. It introduces quality of life improvements like turning off demon jumpscares, enhanced dialogue boxes, and more visible UI elements during custom part painting. Gameplay adjustments include guaranteed events on varying difficulties, all official sinners appearing, and better management tools for sinner tasks and building modes. Numerous bug fixes address cooking, sinner placement, and UI issues, while technical changes have optimized the codebase for easier maintenance and content additions.
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- Kings is not a content update but more a polishing and refactor update done to make the best enviroment possible for Proverbs
- For the Godot nerds like me after I name all the changes there is a table comparing Ruth to Kings so you see how much the project organs have changed
- For everyone else who wants to see the actual changes here is everything:
- If you want you can turn off demon jumpscares
- Sinner dialogue box upgraded so no dialogue options overlay the main dialogue text
- Visible cursor on body parts while you are painting custom parts
- Every trace while painting custom parts is visible in real time
- Every 3 days an event is guaranteed to happen in "classic difficulty, in Sinner difficulty every 2 days and Penitence daily
- All official sinners are guaranteed to come, in the past some never came
- Cntrl alt z and cntl shift z serve as step back or step forward in "Sinner Painter"
- The color selection in sinner painter hides itself when you paint in the canvas
- Shift works correctly in the virtual keyboard
- Earth cracks spawn more often
- All sin numbers are displayed black instead of white making them always visible even if hovered
- Homeless sinners have their own notification warning
- You can delete trees and rocks but they won't give any resources
- Sinners react with a unique line when you give them the gift they were asking for
- The player starts with wheat, that way there's something to cook in the beggining of the game
- Sinners with a petition no longer end the conversation after telling you what they need, making it easier to feed/gift them something
- All food has a description
- bug fixes:
- Cooking works and sinners make several food items instead of only 1
- Sinners at the kitchen are correctly placed
- Custom erarings are displayed and visible
- Copy and paste colors work in the editor
- No more duplicated dead or kicked out sinners will knack your door
- The game no longer lags like crazy when Gabriel appears
- Quotation Marks are no longer inside \\\\
- Sinners close their eyes when they sleep
- If you have unlocked all current studies the warning "there is no study being studied" won't pop up again
- Here are some technical details changed done to keep the game healthy, this makes more sense if you know about the godot Engine:
