shapez 2 - Factory — Patch 1.0
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Released: 4/22/2026, 2:00:11 PM
Source: https://store.steampowered.com/news/app/2162800/view/518618855026721168
Summary (AI)
Shapez 2 - Factory version 1.0 introduces a new Manufacture Mode focused on building large-scale, permanent factories, alongside the rebranded Classic Mode with expanded content and new shapes. The patch features a fully reworked tutorial, improved map generation with spiral layouts, and enhanced visuals for wires, trains, pipes, and space platforms. Gameplay improvements include consolidated speed upgrades, increased train throughput, infinite pipe capacity, and new mechanics like black and uncolored fluids. The update also adds a vastly extended codex, new badges, lore elements, and various quality-of-life enhancements, as well as significant performance optimizations and UI refinements.
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- To develop mods, check out our Modding Documentation
- To install mods, check out the shapez 2 Steam Workshop
- Global Speed Upgrade: Consolidated the individual Stacking, Cutting & Painting speed upgrades into a global speed upgrade, to avoid machine ratios changing during upgrades - they should now stay consistent.
- 200% Train Throughput: Trains got a massive throughput buff, increasing their package size from 180 → 360 shapes and 1,800 → 3,600 Liters.
- The base level in space has been shifted one level up, so shape asteroid miners are now on the bottom layer.
- Streamlined Hexagonal Scenario: now starts directly in space, similar to the other Classic scenarios.
- Global wire transmitters now also support integer and color channels.
- Changed train wait stop interval to 60 seconds (from 120).
- Certification: If you’ve not played shapez 2 before, we recommend playing the Certification scenario first. It is a ~1h long scenario that teaches you all the necessary basics and allows you to then seamlessly transition into the Classic scenario.
- Allow filtering “Empty” shapes in the shape filter.
- Improved platform selection raycast logic, to allow selecting space platforms more accurately
- Improved statistics screen so there’s more to stare at.
- Disable screen border panning by default, as it could cause more harm than good.
- Display mode and scenario in the operator screen, for easier verification of screenshots.
- “Replace” now saves a blueprint immediately.
- Space Pipe Visuals: Space Pipes now actually look like pipes! (Check out the devlog + video above!)
- Improved visuals of all train-related content: Trains, Loaders, Stops, Packages ,etc.
- Improved visuals of the Space Belt and pipe lift.
- Improved crystal visuals.
- Improved rendering of space platforms while hiding upper levels or in machine view.
- Improved wire shaders.
- Improved glass shaders.
- Various color blind improvements.
- Improved visuals of connectors between Space Belts/Pipes and machine platforms.
- Improved readability of various platforms in overview mode.
- Tons of LOD & UV fixes.
- Reworked Operator Level screen: Reworked and cleaned up the Operator Level screen, with the ability to now pin/unpin individual operator shapes.
- Reworked Shop screen: Reworked the Shop screen to improve the display of upgrades to show which machines & platforms are unlocked from upgrades, as well as a visual rework of the (speed-) upgrades.
- Machine Videos + Throughput: Almost all machines now show a small video during placement, explaining how they work and visualizing their throughput. (Can be disabled in the settings)
- Allow using hexagonal and quad shape parts interchangeably in Location Markers and Blueprint Icons, ensuring icons work across all modes.
- Changed “/m” to “/min” (i.e. 60 / min) to make it more clear its “minutes” not “meters”.
- Various polishing in all areas. Everything is now spick and span.
- Updated Unity to 2022.3.62f2.
- From the whole team at tobspr Games, we want to thank everybody for supporting us so much during the whole Early Access period! It was such a great time, and we were and still are overwhelmed from the positive reception and the collaboration with you, our community!
- Be it the early access launch, the constant feedback, collaborating on our discord and surveys or just playing the game - and hopefully enjoying it!
- See you tomorrow!
- ~Tobias
- Less than 24 hours until the 1.0 release - we're so excited!! (one of the rare cases where I think a double exclamation mark is appropriate)
- There's been such a huge amount of effort put into the release, we can't wait for you to get your hands on it :)
- Also, check out the summary here, so you're prepared and ahead of the curve:https://store.steampowered.com/news/app/2162800/view/521995285784695083
- https://store.steampowered.com/news/app/2162800/view/517487250982831175
- The upgrade shop now has upgrades for platform capacity and speed upgrades have been globalized so you won't have to worry about messing up your throughput balancing!
- An extra 10 minutes of instant classics by Peppsen are coming with 1.0, and an additional 10 minutes if you own the Supporter Edition.
- The preview at the end of a belt of what shape is being produced got refactored and now also work for trains!
- The Codex (or Knowledge Panel) got some major improvements. Aside from being expanded, it now has a search function and many more video previews.
- ...and many, many more minor changes!
- The 1.0 release of shapez 2 is only a week away, coming on April 23rd at 2pm CEST! To make sure you didn't miss any important information on what's coming with 1.0, here's a summary of all the bigger changes you can expect.
- While this is already somewhat of a soft-changelog, you can expect a detailed changelog with the 1.0 release that also goes over many of the more minor changes with the update, so look forward to that!
- Blueprints do carry over to 1.0 though, which does allow you to make a blueprint of your current Early Access factory, then copy it into a 1.0 savegame. You'll likely need to make some fixes though, as in 1.0 the starting layer is the bottom one instead of the middle.
- https://store.steampowered.com/news/app/2162800/view/534374481398857998
- Trade Stations also make their way into Classic Mode, which is now the name of the current game mode. They function in a similar way, but have simpler recipes and are an extra end-game challenge to switch things up a little bit!
- https://store.steampowered.com/news/app/2162800/view/536629448340931480
- shapez 2 gets full modding support with the release of 1.0 through the Steam Workshop! The sky is the limit here, as everything from small quality of life tweaks to complete overhauls of the game are possible. This is supported by a handy in-game mod browser to make managing your 300 installed mods a lot more manageable.
- We've been planning to dive into the Modding support for a while, but ultimately decided to leave it until after the release of 1.0 so you can first focus on the vanilla shapez 2 experience!
