Sensory Overload — Patch 1.0.1

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Released: 8/25/2026, 3:40:37 PM

Source: https://store.steampowered.com/news/app/4403510/view/715662120170030652


Summary (AI)
Patch 1.0.1 for Sensory Overload addresses several gameplay and technical issues, including fixing six graze achievements that previously did not unlock, though they must be earned in a new run. The update resolves camera and steering bugs, prevents zen mode from stalling after crashes, and fixes obstacle stacking problems on a specific stage. Improvements were made to the soundtrack audio, mouse sensitivity settings, and added an Obstacle Opacity override in Accessibility options. Editor stability has been enhanced with backup saves and a fix for data loading, while community map stats now track separately. Additional fixes include a crash on game exit, Steam Cloud progress syncing issues, and Steam verification errors at startup.
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  • 7,963,823 grazes, 6.19 million near misses, 1.03 million daredevils, and 740,121 death wishes
  • Fixed all six graze achievements never unlocking. They are not awarded retroactively, so you will need to earn them in a run.
  • Fixed the camera snapping sideways into the tunnel wall, and steering locking up so you could not move in one direction.
  • Fixed zen mode never advancing past the first section of a stage if you crashed into obstacles instead of dodging them.
  • Fixed two unrelated obstacles stacking into an impassable wall on Flash's Whiteout stage.
  • Fixed clicking and crackling in the soundtrack, most audible on Aperture.
  • Fixed the mouse sensitivity slider skipping straight past 1.00x. It can now be set to exactly 1.00x.
  • Added an Obstacle Opacity override. Turn it on in Accessibility settings and set obstacle opacity anywhere from 20% to 100%.
  • Fixed the editor overwriting your level with an empty one when its obstacle data failed to load.
  • The editor now keeps a backup copy of every level before saving over it.
  • Fixed "Play From Here" starting from the beginning of a section instead of from where your camera actually is.
  • Fixed every community map sharing one set of stats. Attempts, high scores and ghost markers were bleeding between unrelated levels.
  • Fixed a crash while the game was closing.
  • Fixed campaign progress failing to reach Steam Cloud when quitting straight from the main menu after a run.
  • Fixed Steam verification failing at startup, which could leave a whole session unverified and its ranked scores rejected.