SealChain: Call of Blood — Patch 0.9.9
Released: 3/11/2026, 6:45:41 AM
Source: https://store.steampowered.com/news/app/2652600/view/499474751417221158
Summary (AI)
In patch 0.9.9 for SealChain: Call of Blood, the number of monsters at the first difficulty has been reduced to ease early gameplay. Monsters will no longer spawn directly beneath the player character, improving combat fairness. Players can now choose to enable or disable gamepad vibration according to their preference. Additionally, the Blood Moon Tooth item is unlocked at level 3 to help lower the initial challenge.
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- Improvement: Prevent monsters from spawning directly beneath the character
- Improvement: Players can set whether the gamepad vibrates
- Fix the issue of missing text translations.
- Improve: The Decisive state can now stack up to 8 layers (previously only 1).
- Improve: In both the Sigil Shop and Backpack Shop, duplicate lines are now spoken only once.
- Improve: Fulanhe HP is now 200 (previously 100).
- Improve: Multiplied the HP bonus from Embalming Cloth and Tombstone Fragments by 5.
- Improve: Multiplied the lifesteal from Raven Beak and Byakhee Beak by 10.
- Improve: Multiplied the ATK bonus from Bone Fragments by 3.
- Improve: Changed Soul Token crit rate to 5% (previously 2%).
- Improve: Changed Ghost Veil dodge rate to 5% (previously 2%).
- Improve: Sigils are now shared across all characters.
- Improve: Skill [Necromancer] ATK bonus changed to 20% (previously 10%).
- Improve: Deep Diver’s Fang changed to [If there are nearby poison-attribute items, ATK +20%].
