Scavland — Patch 0.5.169

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Released: 9/5/2026, 7:18:43 PM

Source: https://store.steampowered.com/news/app/3373500/view/701026688965805465


Summary (AI)
Scavland patch 0.5.169 introduces the new Explorer mode, offering a less punishing experience focused on exploration and progression. Combat has been made more forgiving, player stamina doubled, and armor durability loss reduced. Players now keep their equipment on death (except some backpack items), and autosave and quick load features have been added. Stash capacity has been significantly increased with a shared inventory, and campfires now heal players when lit. Various balance changes affect food, medicines, and enemy stats, while UI improvements include better quest item markers, loot window labels, and NPC interaction feedback. Several bug fixes and quality-of-life enhancements round out the update.
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  • More forgiving combat.
  • Jobs reward Money and Reputation faster.
  • Autosave enabled.
  • Lit Campfires now heal you, with particles, sound, and a healing indicator while recovering. (If good Energy and Hydration)
  • Weapons can no longer be fired while the Journal is open.
  • Aiming at Friendly NPCs now shows a green reticle; Neutral NPCs show a green dot.
  • Quest Items now have a marker in the Inventory.
  • AI is not shooting outside of the Screen anymore.
  • Player Stamina has been doubled.
  • Guns can now explode below 30% durability instead of 50%.
  • Suckers have less HP and no longer cause Bleeding.
  • Small Rats cause less Bleeding.
  • Stimpacks are cheaper.
  • IFAKs now stack up to 3.
  • Junk items with no current use have been removed from spawn tables.
  • Alexei now stocks more IFAKs.
  • Bortovka is cheaper.
  • Svarsh is now Scrap-tier.
  • Expert Gun and Heavy Armor Repair recipes can now appear in Ultra Rare loot.
  • NPCs with nothing to sell no longer offer the Trade option.
  • NPC Petar now lives closer to Grigory.
  • Rain is now less frequent.
  • Improved barrel lighting and sprite layering.
  • Additional sprite-sorting fixes throughout the world.
  • Headshot impact sound now only plays when the shot actually kills the target.
  • Additional Quest notification audio polish.
  • Neutral NPCs can no longer be stealth-killed.
  • Items can no longer be used while talking to NPCs.
  • Improved Gamepad D-pad rebinding and button icons.
  • Hunger, Thirst, and other statuses now save correctly.
  • Improved Dialogue scrolling when many choices are available.
  • "Hold" prompts are now properly localized.
  • Dropping the Bread no longer breaks Tutorial progression.
  • Improved AI LOD behavior while talking.
  • Updated the PM Nikolay description.
  • Updated Alexei's Portuguese (Brazil) localization.
  • Removed a leftover Marko dialogue line.