s&box — Patch 26.07.22

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Released: 7/22/2026, 6:51:08 PM

Source: https://store.steampowered.com/news/app/590830/view/704400583238353235


Summary (AI)
The 26.07.22 update for s&box introduces improvements to mapping tools, including enhanced object selection that can adjust pivots without moving geometry and new options for edge extrusion, edge-loop cuts, and dimension display. Scene tabs and docks now support middle-click closing, while asset categories can be nested for better organization. Various editor and rendering fixes address issues with viewport recording, gradient editing, and shader behavior, alongside performance enhancements such as a 15% faster engine build time. Network synchronization and multiplayer stability have been improved, with late-joining clients now correctly receiving networked mesh geometry. Additional quality-of-life changes include customizable joystick deadzones, better undo behavior, and the ability to use custom code editors.
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  • Scene tabs and docks can now be closed with the middle mouse button.
  • Asset categories can now be nested in editor category displays.
  • Orthographic X, Y, and Z editor views now display appropriately oriented grids. Thank you @A-PS1999!
  • Newly saved materials automatically find matching nearby textures by filename and prefix.
  • Box Colliders can be resized to the combined GameObject bounds from the inspector.
  • Clicking the selected orientation-gizmo axis again toggles from orthographic to perspective view.
  • Props now expose an `OnGibsCreated` callback for accessing and managing generated gibs. Thank you @Tripperful!
  • Shift duplicate nudge to both object modes.
  • Ability to use custom code editors.
  • Controller joystick deadzone customization.
  • Invalid style-property assignments now produce warnings instead of intrusive error popups.
  • `AnyOfType` property controls support inline editors and optional dropdown presentation.
  • Scatterers generate faster through parallel ground traces, more uniform distribution, and cheaper collider placement.
  • Use extended list selection behavior for TreeView.
  • Show DPI scaled resolution in play mode resolution dropdown.
  • Frame-buffer and refraction shaders no longer become excessively blurred when viewing model backfaces.
  • Fast hotload remains reliable across repeated incremental changes and edits spanning multiple files.
  • World panels accept configured actions and controller input while the mouse is active. Thank you @Mykol-Word!
  • Screen-space shadows no longer error when lights temporarily lack scene objects.
  • Gradient editing once again updates live.
  • Undoing inspector transform changes no longer deletes Mesh Component geometry.
  • Network proxies using transform sync flags no longer jitter when interpolation encounters locally controlled components. Thank you @deadmonstor!
  • Dragging the orientation gizmo orbits around the focused pivot without unexpectedly snapping the camera.
  • Gradient point controls no longer disappear when selecting points, presets, or the editor panel. Thank you @AustinDotCodes!
  • Reflection cleanup no longer errors when encountering default immutable arrays.
  • Sticky popups remain usable in narrow inspector layouts instead of collapsing to a tiny size.
  • Editor mouse capture initializes correctly when docks take focus during startup.
  • Late-joining clients now receive and display networked Mesh Component geometry. Thank you @deadmonstor!
  • Make "Render Backfaces" in glass shader functional.
  • Fix editor viewport video recording.
  • Fix certain assets not mounting from addon packages.