RUNNING TRAIN | 走ル列車! — Patch 0.9.2

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Released: 5/29/2026, 12:09:35 PM

Source: https://store.steampowered.com/news/app/4630570/view/714528609564361932


Summary (AI)
Patch 0.9.2 for RUNNING TRAIN introduces Distance Traveled as a new cloud save variable, resetting previous stats to zero. The Evaluation screen now displays the selected Difficulty Multiplier and Train Model used during runs. Visual updates include a blob shadow effect under AI traffic cars and an option to reduce AI train spawns for better performance on low-end PCs. Several fixes address timetable adjustments, engine RPM logic, controller input issues, UI glitches on ultrawide monitors, and various translation errors. Additional improvements include updated speed limits at Takahashi Station and the addition of missing train model components.
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  • -In the Evaluation screen, details showing your selected Difficulty Multiplier and the Train Model used during the run has been added.
  • -Updated engine RPM logic DC85 series. When the torque converter is locked, the engine is now mechanically locked to the wheels.
  • -Clamped maximum forward speed to slighty faster for AI traffic to eliminate the "car centipede" reverse bug.
  • -Updated the entrance and exit speed limits for Takahashi Station.
  • -Added a missing wiper mesh to static train models.