RuneScape: Dragonwilds — Patch 1.0

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Released: 10/1/2026, 3:43:15 PM

Source: https://store.steampowered.com/news/app/1374490/view/684140727200907793


Summary (AI)
RuneScape: Dragonwilds 1.0 introduces console support for PlayStation 5, Nintendo Switch 2, Xbox Series X|S, and PC across multiple platforms, alongside crossplay functionality with world hosting and invite codes. The update adds the new Scorned Wilderness region, the Regicide quest, and a challenging end-game boss, Kuldra, the God-Eater. Players can access numerous new items including Dragon and Rune gear, as well as new enemy types and an Advanced Spinning Wheel processing bench. Combat has been enhanced with sprint attacks, parrying improvements, and new skill spells like Enfeeble and Vengeance. Significant quality-of-life features include improved building loading times, a Storage Ledger for auto-sorting inventory, and moderated reporting for player behavior.
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  • Crossplay worlds will be shown in the world browser.
  • Players now have the option to make their worlds crossplay or not each time they host a multiplayer world
  • Dedicated servers now also have crossplay option.
  • Big Momma herself. Don't actually call her that.
  • The Dragon Scimmy is real, chat!
  • Items that can be processed in the regular Spinning Wheel cannot be used in the Advanced Spinning Wheel.
  • Black Dragon Hide - crafted at the Advanced Tannery
  • Runic Powder - crafted at the Grindstone
  • Disordent Residue - dropped by enemies during the Raid.
  • Harmonised Compound - crafted in the kiln.
  • Ground Dragon Tooth - crafted at the Grindstone.
  • Vis Fibers - crafted at the Advanced Spinning Wheel
  • Draconic Vis Wax - crafted at the Brewing Cauldron.
  • Vis Cloth - crafted at the Loom using Vis Fibers and Draconic Vis Wax.
  • They said I couldn't make a Rock and Stone reference here.
  • Wood Weight Reduction has been moved to Level 88 - reduces the weight of wood by 50%.
  • Moved Magical Mending to level 56. We've tapped down the base version of this spell's effectiveness at restoring durability to encourage using repair benches where possible, but to still make Magical Mending work in a pinch.
  • The Primary Attack button on controller will now be R1/RB/R - special attacks are now on R2/RT/ZR.
  • The camera and parry also allow you to pull off "Visceral Attacks" - a follow-up attack that you can do when you successfully parry and enemy. The attack is optional - you can dodge, make a run for it or even throw in a Weapon Special Attack instead in that moment. Speaking of Special Attacks...
  • Your special attack bar will slowly recharge over time meaning players will want to ensure they time their attacks well to get the most out of their limited special attack potential!
  • You will be able to use them less often, but they will feel more powerful with each use. Things like the Titan's Wrath and the Greatsword Special will hit harder, and be more of an active ability choice.
  • As always, if you're encountering bugs, head to the Bug Reports in our Official Discord.