Rune Dice — Patch 2.2
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Released: 8/12/2026, 3:30:45 PM
Source: https://store.steampowered.com/news/app/3542380/view/704401852199863715
Summary (AI)
Rune Dice 2.2 enhances Bomb Dice with increased explosion range, double damage, and chain detonations that can trigger across the board. Spring Coil relics now offer stronger jumps and pull effects, with Spring Coil III introducing maximum jump and pull capabilities. Several quality-of-life improvements include cheaper shop rerolls in Classic Hardcore, a solid wall added to the bottom board edge to prevent dice loss, and corrected board input dead zones. The update also adjusts mechanics like the Bowman's Pauldron effect, hero negative effect removal tools, and Hard Mode completion tracking, with multiple bug fixes including Steam Deck resolution and attack counter issues.
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- Blasting Powder - explosions from Bomb Dice have 50% greater range and force.
- Chain Detonator - when an explosion hits another Bomb Die, that one detonates too. Chain reactions across the whole board.
- Spring Coil II - merged dice jump even higher and are pulled toward their targets more strongly.
- Spring Coil III - maximum jump height and maximum pull. The first tier III relic in the game.
- Relief Rune - fully removes one random negative effect from your hero.
- Retribution Censer (Paladin) - when your hero gains fire, the same amount of fire is applied to a random enemy.
- Classic Hardcore rerolls are cheaper. Shop rerolls cost less across all three acts, and reward rerolls now match the costs used in regular Classic.
- Merge physics: chain merges no longer freeze or veer off nearby dice you knocked on purpose. Only dice thrown outward by the merge itself get damped, so a deliberate bump keeps its trajectory.
- The location screen is now split into Adventures and Game Modes, so it stays readable as more ways to play arrive.
- Goblin Warchief now has a chance to summon Archers instead of only melee units.
- Phoenix Essence now reads correctly: the Healing Die fully removes one negative effect from the hero, rather than a single stack of it.
- End Game Coins and End Game Healer no longer use the ambiguous word "discarded" - they now say plainly that each die left in the dice queue when combat ends grants a coin, or heals the hero for 1. Behaviour is unchanged.
- Upgraded (II) relics now state "Replaces the base relic if you already have it."
- The usage hint on every rune is shorter and clearer: "Drag onto the game field during combat to use."
- Steam Deck resolution no longer carries over to your PC - previously PC would pick up the Deck's resolution after you played there, forcing a manual reset each time.
