Road to Vostok — Patch 0.1.1
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Released: 4/22/2026, 4:01:31 PM
Source: https://store.steampowered.com/news/app/1963610/view/524248354559885800
Summary (AI)
Patch 0.1.1.3 for Road to Vostok addresses critical bugs introduced in the previous update. The fix resolves issues where context actions could cause player death or corrupt items and furniture if the interface was closed simultaneously. These fixes aim to prevent loss of progress caused by these game-breaking bugs. The developers acknowledged player reports and issued this hotfix to stabilize gameplay.
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- Latest patch \[0.1.1.1] contained few critical / game breaking bugs. Here's the fixes \[0.1.1.3]:
- \[FIXED] Context actions could cause death when closing Interface at the same frame (Context Use) \[FIXED] Context actions could corrupt items when closing Interface at the same frame (Context Unload) \[FIXED] Context actions could corrupt furniture when closing Interface at the same frame (Context Place)
- Thanks for the bug reports and sorry if these critical issues caused any loss of progress.
- This option is designed for those who cannot play the game with DirectX or Vulkan API
- Hi everyone!
- Existing save files are compatible when updating from \[0.1.0.0] -> \[0.1.1.1].
- Disclaimer: If you are using external mods, compatibility is not guaranteed.
- \[ADDED] Compatibility launch option for hardware issues
- \[ADDED] Engine version switched to Godot 4.6.2 for stability
- \[ADDED] Reworked image sharpness shader for stability (Settings)
- \[ADDED] Furniture destroy uses safeguard (LMB hold) for misclicks
- \[ADDED] Airdrops use green chemlights for night time visibility
- \[ADDED] Airdrops now support variable loot tables \[x3]
- \[ADDED] Punisher now support variable loot tables \[x3]
- \[ADDED] Punisher loot tables improved with more items
- \[ADDED] Additional industrial loot spawns \[Oil Filter]
- \[ADDED] Terminal has more special crates and loot spawns
- \[ADDED] Special crates can also spawn Legendary items
- \[FIXED] Flickering lights/shadows in shelters and trader areas
- \[FIXED] Shelter item return while using items could cause death
- \[FIXED] Cartridges during ammo check were glowing in low lighting
- \[FIXED] AI could navigate/attack through airdrop colliders
- \[FIXED] Darkness/Ironman random spawn teleported to transition (School/Highway)
- \[FIXED] AI firing accuracy inconsistency and miscalculations
- \[FIXED] Controller could get stuck on Village tractor (barn)
- \[FIXED] Controller could get stuck on Village garage (cardboard boxes)
- \[FIXED] Controller could get stuck on Highway market (shelf gaps)
- \[FIXED] Controller could get stuck on Highway market (shopping carts)
- \[FIXED] Controller could get stuck on Apartments staircases (corpse head)
- \[FIXED] Controller could get stuck on Terminal ramps (trainyard area)
- \[FIXED] Military BTR could stuck driving in circles at fast speed
- \[FIXED] Improvised splint didn't heal Fracture condition
- \[FIXED] Doctor sold own task items \[Antiseptic]
- \[FIXED] Gunsmith sold own task items \[Skrama 200]
- \[FIXED] MSAA 8x option didn't save to preferences
- \[FIXED] Tutorial crates didn't contain M78 magazines
- \[CHANGED] Critical medical condition \[Rupture] possibility lowered \[5%->3%]
- \[CHANGED] Critical medical condition \[Headshot] possibility lowered \[5%->3%]
- \[CHANGED] Cat meows and makes noises less often
- \[CHANGED] Trader (Start/End/Idle) voices activate less often
- \[CHANGED] Render resolution options changed to Low/Native (less confusion)
- \[CHANGED] Fallen items drop front of the player vs. inventory (Shelter)
- \[REMOVED] All third-party/obsolete AMD FSR references for stability
- Thanks,
- \[FIXED] Blocked Highway tunnel could be exploited without a key
- Antti (Developer)
