RIFTSTORM — Patch 0.6.1

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Released: 8/12/2026, 11:28:43 AM

Source: https://store.steampowered.com/news/app/2282790/view/687513987435200628


Summary (AI)
RIFTSTORM update 0.6.1 fixes a soft lock issue in the PAAM Directive: Stolen Fire and improves performance on certain CPUs. Localization has been updated across supported languages. A new Solo-Offline Beta mode has been introduced, allowing players to play without an online connection while maintaining compatible save data between modes. Offline play currently does not pause the simulation when menus are open. The developers continue investigating performance issues related to specific CPUs and plan further improvements.
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  • Updated localization content across supported languages.
  • ATTN Weavers:
  • Our first update is here.
  • Your save data should be compatible between Online and Solo-Offline play, and you can choose which mode you’d like to use when launching the game.
  • We hope this first implementation allows players to move reliably between Offline and Online play, and we’ll continue working on it as we see how it behaves in the wild.
  • For players still experiencing extreme FPS drops and currently relying on the 2-thread-count workaround, we’re compiling a list of affected CPUs to establish a clearer pattern. Our current investigation suggests the issue may involve an interaction with the multiplayer architecture, and we’ll keep digging.
  • This is a small first update, but there’s plenty more work underway.
  • Thank you again for playing, reporting problems, and being patient with us while we keep working through Early Access. Our small core team are all playing RIFTSTORM alongside you, and we’re reading, fixing, and learning as we go.
  • — The RIFTSTORM Team