Quarantine Zone: The Last Check — Patch 1.0.13

More coverage: WutsHot keyword page →

Released: 3/9/2026, 11:07:04 AM

Source: https://store.steampowered.com/news/app/3419520/view/532125218178599186


Summary (AI)
Patch 1.0.13 for Quarantine Zone: The Last Check addresses multiple gameplay issues and bugs. It fixes softlocks related to the Matioscope and tablet interactions, movement problems during early cutscenes, and tutorial progression glitches on Day 8. Several quest-specific bugs, such as unskippable dialogue and visual inconsistencies with survivor clothing and backpacks, have been resolved. Improvements include better notifications for survivors carrying drugs or weapons, corrected survivor animations, and updated physics for extracted organs. Performance issues related to collectibles and interaction glitches with the cart have also been addressed.
Tip: expand all for quick scanning.
  • Opening the Tablet immediately after using the Matioscope no longer causes a softlock
  • On Day 8, players were able to send the first survivor to the living block before the tutorial started, which prevented further progression
  • The quarantine area cannot be cleared until the tutorial from the "Hi, doggy" bulletin board task is finished
  • The paint stains on the vandal's clothes do not appear if the flashlight is turned on prior to the playable character entering the Survivor's Block during the "Ask your mom" bulletin board task
  • The final dialogue in the quest "Hi, doggy", in certain cases, used to be unskippable
  • Text during dialogue skipping remained on the screen for too long compared to the time it takes for the character to finish speaking their line
  • Detector previously wasn’t correctly notifying players when any of the survivors possessed either drugs or weapons
  • Mathiascope-related symptoms did not appear in survivors sent to quarantine when they should have
  • The bulletin board tutorial previously incorrectly stated that there are Major and George tasks, but George's tasks are no longer included in the title
  • Dans Gaming cameo no longer spawns as early as Day 10, preventing the player from encountering symptoms that have not yet been discovered
  • Survivors no longer perform the backpack removal animation without wearing a backpack if the animation was interrupted
  • The survivor's backpacks no longer have an invisible collision wall, which used to make them bulletproof
  • Soldiers from the Security Tower are no longer standing in an A-pose
  • Getting up from the crouching position while standing on the lab's bed no longer causes the playable character to be unable to move
  • Double-clicking the generator's power button no longer turns it off without providing any indication of its status
  • The body bag is inside -> the Player cannot exit the cart while looking at it.
  • The cart is empty -> when the Player enters the cart, exits, and re-enters while constantly looking at it, they will not be able to jump anymore."
  • Updated physics for extracted organs in the science lab