Project Zomboid — Patch 42.13.0

Released: 12/11/2025, 9:10:17 AM

Source: https://store.steampowered.com/news/app/108600/view/648085384362721309


Summary (AI)
Project Zomboid update 42.13.0 introduces multiple quality-of-life improvements including double-click actions to equip and activate items like lighters and walkie talkies, and better item interaction such as unpacking bundles or reading literature. Crafting has been refined with new recipe categories, flags for activating and equipping lit items, and added items like hops in wild plants. Gameplay changes include motion sickness affecting all vehicle occupants, improved target prioritization for firearms, and adjustments to vehicle fueling times. The update also enhances audio-visual feedback with new sound effects for various actions, updated animations, and changes to lighting and visual effects. Numerous bug fixes and balancing tweaks address issues with inventory management, crafting, zombie behavior, and character traits.
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  • Disable Debug and Mods (even client ones).
  • Disable Ragdoll physics.
  • We strongly recommend only playing in coop or on whitelisted servers.
  • We do not recommend having more than 20 player-slots on your Dedi servers for now.
  • Improved target selection when aiming firearms. The system now prioritizes body parts, making the head the primary target, followed by the spine, pelvis, and then other limbs.
  • Inventory/Object Interaction:
  • Double Clicking on Items in inventory should perform non-destructive actions if appropriate.
  • Double-clicking on boxes/bundles/cartons/etc of item in the players inventory will unpack them.
  • Players will no longer start eating food items on double click if the player is aware of them being hazardous to consume on account of them being burned, rotten, dangerous uncooked and also uncooked, or has poison that the player is aware of.
  • Multiple items can be set Unwanted or unset Unwanted when selected.
  • Items that can be turned on or off will have an "(On)" suffix in their display names when they are turned on.
  • Searching for recipes shows all recipes that have the same characters
  • Frozen food for evolved recipes now show/explain they cannot be used.
  • Locked the crafting panel by default so it doesn't go away when you walk.
  • Effects are doubled during skids or sharp turns.
  • +25% sickness progression when off-roading.
  • Motion sickness now affects all vehicle occupants, progressing 50% slower for the driver.
  • IRON_GUT reduces progression by 30%.
  • MOTION_SENSITIVE replaces POOR_PASSENGER and is available in both single-player and multiplayer.
  • Trait cost: -4.
  • Lighting:
  • Barricades (except metal sheets) and Curtains allow some light to pass through them, even when vision is blocked.
  • General:
  • Updated debug RMC options to use the same icon as the debug button.
  • Worn bandages now show if they become bloody. Worn clean bandage models will dynamically change to the bloody version if the bandage itself becomes bloody.