NORSE: Oath of Blood — Patch 1.07.2
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Released: 5/19/2026, 6:17:59 PM
Source: https://store.steampowered.com/news/app/3054690/view/654854646561507065
Summary (AI)
Patch 1.07.2 for NORSE: Oath of Blood addresses multiple AI improvements, including better decision-making around pushing enemies, ability usage, and engagement assessments. Several fixes resolve issues with difficulty settings, turn saving, combat area visuals, and unit placement. The patch also adjusts enemy stats and abilities for story mode and refines UI elements such as critical hit displays and status effect animations. Additionally, new camera shake effects were introduced with an option to disable, and various bugs impacting gameplay flow and mission progression were fixed.
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- Open turn is now saved so when saving after starting an open turn you will now be able to switch unit after loading that game
- The system that adds footprints in the snow is now only being processed during the winter season
- AI is now able to judge the outcome of pushing targets and will aim to push units into walls or allied targets
- AI now avoids just pushing units to a different tile without hitting something or pushing them off high ground
- Now, AI is able to use Alert actively based on the situation
- Abilities that affect units along its path is now taking those effects into consideration when AI estimates the outcome of abilities
- When calculating rating for healing abilities the AI now rounds to closest whole instead of always down when healing by percentage amount so it matches the actual outcome when the ability is used
- AI now culls away all actions that have a negative rating on the action itself (disregarding positioning) so it doesn't perform idiotic actions just to do something
- AI is now able to judge if engaging would benefit it
- AI now correctly disregards dead units and no longer avoid moving to tiles of dead units
- The camera no longer changes zoom when deploying units
- The following list of enemy types have been given the abilities listed under each
