NO BACKUP — Patch 0.8
Released: 9/17/2026, 11:26:00 PM
Source: https://store.steampowered.com/news/app/3894440/view/679635858932892095
Summary (AI)
Patch 0.8 for NO BACKUP introduces a new snow-covered forest map featuring signal station repair missions and a cold system requiring players to manage freezing temperatures. Enemy AI has been enhanced with new pack and lone hunters that respond to noise and light, alongside a dread system replacing jump scares. Weapon customization and ammo tracking have been added, with rebalanced damage and new secondary pistols. The HUD is redesigned as a bodycam OSD with health displayed as a heartbeat trace, and multiple quality-of-life improvements include push-to-talk, separate mouse sensitivity, and advanced keybinding options. Numerous bug fixes and optimizations have been implemented, including a switch to Unreal Engine 5.8 and better multiplayer stability.
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- A snow-covered forest at night. Fog, wind, lantern-lit trails, abandoned houses, and a research outpost. Your flashlight is your best friend out there.
- 🥶 Cold system: stay outside too long and you start freezing. Warm up at campfires and heaters.
- 🐺 Something out there hunts in a pack, and something else hunts alone. The pack is drawn to noise: running terminals, your footsteps, your voice. The lone one stalks, picks the isolated player, and does not like light.
- Flares are a tool, not decoration: throw one to pull the hunters away from you, and use the flare launcher to call the extraction. The signal receiver helps you find your way through the fog.
- A dread system replaces cheap jumpscares: things in the fog, sounds in the distance, a figure that runs at you and vanishes. It escalates the longer you are out there and the more alone you are.
- It now announces the shot: you hear it raise the rifle when it arrives and chamber a round 1.5 seconds before it fires. Listen.
- Mimics also spawn on Frostfall Ridge.
- Choose your primary weapon before you go: rifle or shotgun. Buy and swap in the lobby, your choice is saved.
- Weapon attachments: sights and scopes Buy them in the shop, they save per weapon and work in multiplayer. This still needs to be tested good.
- Secondary pistol that you keep. (Press 2)
- Every weapon tracks its own ammo now (pistol, rifle, shotgun).
- The pistol is single fire only and can't be switched to full auto.
- Separate horizontal and vertical mouse sensitivity. Vertical was secretly applying sensitivity twice, that's fixed.
- Friendly fire toggle when hosting a lobby.
- Your health is a heart trace instead of a bar. Listen to your heartbeat and breathing.
- Health slowly regenerates when you are not being hit, not freezing and not dead.
- Footsteps depend on the surface (wood, concrete, carpet, snow, mud). You hear yourself and you hear them.
- Changed a few stuff which were messing with the monster catching your audio.
- Engine upgraded to Unreal Engine 5.8.
- DLSS and FSR reinstalled and working again (DLSS was greyed out for some of you).
- Frostfall Ridge runs at 60+ instead of 40 FPS after fixing one snow effect.
- Steam updates are much smaller now (3.8 GB for a tiny change is gone).
- Countless smaller fixes on Frostfall Ridge from the test rounds: house entrances, wolves entering houses, the stalker floating on clients, monsters camping a dead body, flare fade-out, objectives not clearing, rewards not paying, and more.
