MOUSE: P.I. For Hire — Patch 1.0

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Released: 6/2/2026, 12:23:56 AM

Source: https://store.steampowered.com/news/app/2416450/view/676248012733809174


Summary (AI)
The 1.0 update for MOUSE: P.I. For Hire includes numerous performance optimizations and fixes addressing crashes, softlocks, and gameplay bugs across various levels. Key improvements include rebindable flashlight controls on all platforms, adjusted enemy behavior in the final boss fight, and enhanced quest progression to prevent players from getting stuck. Several UI and audio issues were resolved, and alpha widescreen support was added for PC with some known limitations. Additional updates refine save handling, keyboard rebinding, and overall game stability.
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  • The Flashlight is now rebindable across all platforms.
  • ‘Misfortunes of the Missing Magician’
  • ‘Smoked Cheese and Mirrors’
  • ‘Burdens of Blue Betty’
  • ‘Tinsel Boulevard’
  • ‘Secrets of the Shrew Shortage’
  • ‘Our Lesser Brothers’
  • Double Jump in the ‘Mouseburg Opera’ level
  • Grappling Tail in the ‘Tinsel Ave’ level
  • Portable Freezer in the ‘Bandel’s Mansion’ level
  • The Detective Brush (directional helper) in ‘Fart Harbor’ has now been updated to better highlight the path to the player.
  • The Film Grain Effect setting now correctly works in-game.
  • Updated ammo placement across levels.
  • Resolved an issue where D-Namite could appear invisible as the player attempts to throw it.
  • Multiple newspapers can now be purchased from the store in the ‘P.I. Office’ level without the game freezing.
  • Resolved an issue where the player could get stuck when trying to exit the area in the room with the first Save Point in the 'Der Harzerburg' level.
  • Compass marker now updates correctly after pinning all collected clues from the ‘Vaudeville’ level.
  • The miniboss ‘Brawn Hilda’ now paths correctly in the arena in the ‘Mouseburg Opera’ Level.
  • Resolved an issue where some doors would not open on the 'Tinsel Ave.’ level following a previous hotfix update.
  • The player will now only be able to enter the Keyboard Rebinding Settings if a keyboard is connected.
  • Resolved an issue where the player could be softlocked during the Baseball Minigame and the game would not accept any input.
  • The player will now be able to correctly enter and exit the Baseball Minigame during the banning phase and not enter a state where they are locked out of re-entering the minigame.
  • Resolved an issue where laser attacks would persist after defeating the boss in ‘Bandel’s Laboratory' level.
  • The boss in ‘The Old Subway’ level will no longer collide with the gate when entering the arena, ensuring the gameplay camera can now be used correctly by the player.
  • Updated collisions in the ‘Wallop Bay’ level that could result in the player being stuck in geometry.
  • Removed an invisible teleport point that players may trigger in the ‘Curdsville Nuthouse’ nuthouse level.
  • Resolved an issue where riding the elevator in ‘The Depths’ could softlock the game.
  • Removed an invisible collision from vents in the ‘Western Backlot’ level that could result in the player being stuck.
  • Player will no longer be softlocked when reloading a save in the ‘Secret Show’ level wherein the quest would not trigger.
  • The player can now drink a Health Bottle or eat Cheese while holding quest items, such as in the 'Tinsel Ave.' and ‘River Fever Line’ levels.
  • All shields will now appear correctly when fighting ‘Ze Professor’ boss in the ‘Fart Harbor’ level.
  • Removed a white flash that appears on screen when skipping the cutscene during the final boss fight in the ‘Der Harzerbug’ level.
  • Resolved an issue where the player could not eat Cheese during the final boss fight in the ‘Der Harzerburg’ level if the player held the maximum number of Cheese.
  • The player will now no longer have the chance to get stuck when talking to NPCs across the game.
  • The player will no longer be able to rebind multiple movement actions to the same input.
  • The player will no longer be able to enter a softlock state when exiting the Crime Wall in some cases.
  • When exiting the Key Rebinding screen, if the player did not save, it will now default to the previous settings.
  • The Notebook will no longer appear empty when re-booting the game if the language is set to Traditional Chinese.
  • Quest Items and NPC’s will no longer disappear when restarting the ‘Fart Harbor’ level.
  • When collecting the Hellrazor in the ‘???’ level, the gate to progress will now always open.
  • The Carnival Vendor for the dynamite minigame in the ‘Secret Show’ level now always appears correctly, allowing the player to progress through the level.
  • The ‘Explore the Mansion’ Quest in the ‘Far Wetlands’ level now correctly clears from the quest log once the objectives are met.
  • The player will no longer be potentially trapped in the Sewer’s Room while completing the ‘Shrewd Shrews' Quest in ‘The Depths’ level.
  • The ‘Give Chase’ quest objective now correctly clears after completing the ‘Western Backlot’ level.
  • The ‘Hold your nose and cross the quagmire' quest objective now correctly clears after the player meets the conditions in the ‘Quagmire’ level.
  • The ‘Get your stash from Little & Big' quest objective now correctly clears after the player meets the conditions in the ‘Burned Office’ level.
  • The player will now always be able to interact with the door after defeating the ‘Judge Fatale' miniboss in 'The Reel Deal’ level and continue the quest.
  • The ‘To Catch a Mockingmouse’ quest now correctly triggers after handing in the Quest Item to the NPC in the ‘River Fever Line’ level.
  • The 'Friends in Deep Places' side quest is now completable if the player restarts the level.
  • Side quest indicators for ‘Poster Girl' and ‘Behind the Nuts’ will no longer be missing when in the 'P.I. Office’ level.
  • The default Field of View (FOV) value is now set to 90 on PC Handhelds, instead of 105.
  • Skipping cutscenes on PC Handhelds will no longer result in situations where the audio will continue with a black screen.
  • Resolved an issue where pressing the ‘ESC’ key before the newspaper animation ends causes the player to softlock.
  • The player will correctly be able to continue the quest in the ‘Vaudeville’ level after taking the photo in Bandel’s green room.
  • The player will correctly unholster their weapon when leaving the bar in the ‘Clergy Row’ level.
  • Resolved an issue where discarding unsaved settings may result in the game screen resolution being set to the lowest setting.