Mount & Blade II: Bannerlord — Patch 1.1

Released: 12/24/2025, 2:57:37 PM

Source: https://store.steampowered.com/news/app/261550/view/517481543704250507


Summary (AI)
Patch 1.1 for Mount & Blade II: Bannerlord introduces numerous fixes and improvements, focusing heavily on naval gameplay and the War Sails storyline. Ship controls and AI behavior have been refined, including faster sail rotation, better formation management, and optimized boarding mechanics. Several bugs were addressed such as crashes during naval battles, quest progression issues, and incorrect troop or ship visuals. The patch also added new voice lines, improved memory usage, updated armor and skill values for various troops, and enhanced UI elements like the inventory search bar and formation layouts. Additionally, the hideout assault option was reintroduced and the campaign map performance was optimized for smoother gameplay.
Tip: expand all for quick scanning.
  • Updated reinforcement logic: 5 attackers will now spawn at once, instead of 1.
  • Corrected shield weight values so they now properly reflect the shield’s physical size and model.
  • Huscarl’s spear changed to be braceable instead of couchable.
  • Improved visibility of the battle power comparison bars by adding a subtle highlight for dark color themes.
  • Enabled the inventory screen search bar.
  • Reverted the smithy Confirm hotkey from Space back to Enter (PC).
  • Re-enabled Order of Battle save/load functionality while in an army, with army-specific OOB saves now stored separately from non-army saves.
  • Localisation improvements for German.
  • Changed the “Always Show Friendly Troop Banner Indicators” setting to include a “Multiplayer Only” option, which is now the default.
  • Improved the final battle in the “Hunt Down Emira al-Fahda and the Corsairs” quest so that being knocked out after sinking Emira al-Fahda’s ship no longer immediately fails the battle, allowing the outcome to be decided by the remaining fight.
  • Second generic Sea Hounds encounter from “Escort the Vlandian Merchants” quest.
  • Generic Corsair encounters from “Hunt Down Emira al-Fahda” and “Capture the Merchant Crusas” quests."
  • Furling the sails during rotation is now smoother.
  • These changes should improve overall ship control responsiveness.
  • Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships.
  • Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly.
  • Your crew now automatically assists you when you start throwing hooks or cutting loose, removing the need to give manual orders for these actions.
  • Bridge connections are more stable and less likely to break unintentionally.
  • Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.)
  • Enemy reinforcement ships in the end battle now start with an “Engage” order, preventing them from kiting and improving the flow of the final naval battle.
  • Removed the dromon ship’s ram (ramming is still possible but less effective).
  • Purig and his bodyguards now spawn with his crew but will not engage until the boss fight.
  • Allied ships are now allowed to attack Purig’s ship.
  • Updated upgrade pieces for mission ships.
  • Purig’s roundship now includes roof upgrades and additional visual elements.
  • Purig now wields a two-handed axe - which also means that he no longer uses a shield.
  • The player-controlled ship’s own marker is not shown in naval missions.
  • Improved ship ballista sounds, making them fuller and more powerful.
  • Improved voiceover pipeline so dialogue can be heard more clearly in loud situations.
  • On this page, you can see all the ships’ images, descriptions, stats, and available upgrade slots.
  • War Sails storyline quests are now highlighted in blue in the Quests screen.
  • Naval Custom Battle sliders now show skeletal crew size, deck/maximum crew size, and reserve troops.
  • The focused ship’s name now appears at the bottom of the screen.
  • Ballista ammo is now always visible, even when not using the ballista (displayed with lower opacity).
  • Boarding orders now show “Board !” instead of “Attempt Boarding!”.
  • Ship markers and scoreboard icons now become transparent for ships that have no troops onboard.
  • Improved oar state visibility while controlling a ship.
  • Updated all hideout scenes to support the Assault option.
  • Expanded "How To Learn" descriptions on some of the skills. (Added with a hotfix on 24/12/25)
  • Localization improvements in all languages except English.
  • Updated the player-controlled ballista in the "floating fortress" naval battle of “Capture the Merchant Crusas” quests to Heavy Stone Ballista. This should make it easier to cycle while aiming and simpler to see the projectile.
  • Naval blockades now begin as soon as a siege starts, rather than after siege preparations are completed.
  • Improved Skirmish order behavior for ships by reducing unnecessary turning as a reaction to the enemy turning and improved positioning by having ships maneuver more consistently alongside enemy ships.