Mount & Blade II: Bannerlord — Patch 1.0
Released: 12/12/2025, 3:54:03 PM
Source: https://store.steampowered.com/news/app/261550/view/533243594419470572
Summary (AI)
Patch 1.0 for Mount & Blade II: Bannerlord addresses numerous crashes and bugs, particularly related to naval battles, mission progression, and UI elements. Ship controls and ship combat AI have been refined, with improvements to sail responsiveness, ship marker visibility, and reinforcement behavior. The update also reintroduces the hideout battle mission with new Assault options and adjusts gameplay mechanics such as troop requirements for Sneak In and shield stat balancing. Additionally, it includes new voice lines for the naval storyline, better memory management, and enhancements to both campaign map and multiplayer features.
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- Furling the sails during rotation is now smoother.
- These changes should improve overall ship control responsiveness.
- Bridge placement now better matches each ship’s shape, reducing cases where bridges connected at odd angles or caused unnatural positioning between ships.
- Better connection spots are chosen during the hook-throwing stage, allowing bridges to form more cleanly.
- Your crew now automatically assists when throwing hooks or cutting loose, removing the need to give manual orders for these actions.
- Bridge connections are more stable and less likely to break unintentionally.
- Improved attacker ship formation AI so they advance with sails kept open until halfway to their target, if the wind conditions allow them. (Defender AI is unchanged.)
- Huscarl’s spear changed to be braceable instead of couchable.
- Enemy reinforcement ships in the end battle now start with an “Engage” order, preventing them from kiting and improving the flow of the final naval battle.
- Removed the dromon ship’s ram (ramming is still possible but less effective).
- Purig and his bodyguards now spawn with his crew but will not engage until the boss fight.
- Allied ships are now allowed to attack Purig’s ship.
- Updated upgrade pieces for mission ships.
- Purig’s roundship now includes roof upgrades and additional visual elements.
- Purig now wields a two-handed axe - which also means that he no longer uses a shield.
- Improved ship ballista sounds, making them fuller and more powerful.
- Improved voiceover pipeline so dialogue can be heard more clearly in loud situations.
- On this page, you can see all the ships’ images, descriptions, stats, and available upgrade slots.
- War Sails storyline quests are now highlighted in blue in the Quests screen.
- Naval Custom Battle sliders now show skeletal crew size, deck/maximum crew size, and reserve troops.
- The focused ship’s name now appears at the bottom of the screen.
- Ballista ammo is now always visible, even when not using the ballista (displayed with lower opacity).
- Boarding orders now show “Board !” instead of “Attempt Boarding!”.
- Ship markers and scoreboard icons now become transparent for ships that have no troops onboard.
- The player-controlled ship’s own marker is not shown in naval missions.
- Improved oar state visibility while controlling a ship.
- Updated all hideout scenes to support the Assault option.
- Updated reinforcement logic: 5 attackers will now spawn at once, instead of 1.
- Corrected shield weight values so they now properly reflect the shield’s physical size and model.
- Improved visibility of the battle power comparison bars by adding a subtle highlight for dark color themes.
- Enabled the inventory screen search bar.
- Reverted the smithy Confirm hotkey from Space back to Enter (PC).
- Re-enabled Order of Battle save/load functionality while in an army, with army-specific OOB saves now stored separately from non-army saves.
- Localisation improvements for German.
- Changed the “Always Show Friendly Troop Banner Indicators” setting to include a “Multiplayer Only” option, which is now the default.
