Mina the Hollower — Patch 1.0.6
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Released: 6/6/2026, 3:46:40 AM
Source: https://store.steampowered.com/news/app/1875580/view/675122746993149002
Summary (AI)
Mina the Hollower version 1.0.6 addresses several gameplay and graphical issues, including fixes for crashes related to controller startup and Intel Iris Xe graphics. Various collision and softlock problems have been resolved, such as getting stuck in walls or with certain in-game objects. The update also corrects weapon upgrade behavior, animation spawning delays, and hitbox inconsistencies. Additional adjustments include fixing projectile behavior from dead summoners, NPC interactions, and multiple localization improvements.
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- Fix: Corrupted weather effects on Intel Iris Xe graphics
- Fix: A few issues where you could get stuck in a wall after using a bounce plant and queueing an attack
- Fix: Could get stuck ejecting from a wall if you landed from a fishing rod jump onto a speed bump
- Fix: Weapon trio modifier would also give you the first upgrade on the first weapon you picked
- Fix: Beast Mina uppercut could clip through carryable objects like bouncy calciums
- Fix: Palette issue when using proto spark near bayou entrance
- Fix: Entities & anim tiles would not spawn until the end of the proto spark sequence
- Fix: Could softlock by getting the Coltrane train to leave, then jump off a ledge and respawn inside the train
- Fix: Godredd is no longer a nudist
- Fix: Dead summoners could fire their projectile if the player was in range immediately on screen transition
- Fix: Could break Sandfalls TNT with hammer upgrade and a few other unintended methods
- Fix: Pinky could cancel your death by grabbing you
- Fix: More localization fixes
- Fix: Madd House right leg was missing a hitbox
- Fix: Mina ear cut inconsistencies
