Little Nemo and the Guardians of Slumberland — Patch 0.3
Released: 4/15/2026, 5:04:04 PM
Source: https://store.steampowered.com/news/app/2074630/view/503981521518985562
Summary (AI)
Patch 0.3 for Little Nemo and the Guardians of Slumberland addresses several crash issues related to room loading, game exit, and specific gameplay scenarios. Camera collider problems that allowed players to see or escape into unintended areas have been fixed, improving both stability and performance. Various bugs involving the Grapple Yo-Yo, secret passages, Blue Moon collectibles, and the camera system have also been resolved. Additionally, multiple dialogue lines and text errors have been corrected, and Steam Deck performance received minor improvements. Some remaining issues with save file permissions and performance during world loading are being tracked with ongoing community feedback.
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- Flip should now be much better about appearing in Nightlight City to remind you not to forget the camera (previously she would often fail to appear when you didn't have your camera, or appear when you did have the camera).
- Some players are reporting issues that appear to be an issue with the game getting the permissions needed for the save files, which results in the game hanging for some time before it corrects itself. This one is very difficult to replicate on my hardware, so if you're seeing this issue, please report it in the Discord server or Steam community forums!
- Bon-Bon dialogue sounds as if her house is advanced to the next step after you donate candy, even though it won't actually advance until you leave and come back.
- Bon-Bon's secret dialogue about her amulet is slightly incorrect/out of date in some scenarios.
- The Knightmare Armor boss can be soft-locked if one of its gems gets released into a wall.
