Kotama and Academy Citadel — Patch 00.02.00
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Released: 2/6/2026, 9:35:28 AM
Source: https://store.steampowered.com/news/app/3639650/view/517485348533567511
Summary (AI)
Patch 00.02.00 for Kotama and Academy Citadel addresses multiple gameplay and UI issues, including fixes for controller and keyboard remapping, map interactions, and camera presentation during scene transitions. Several bugs related to Grapple usage, trap attacks, and out-of-bounds occurrences in the Aerospace Academy and Ship area have been resolved. The update also fixes rare freezes during boss fights and improves the handling of enemy outlines and weapon interactions. Additionally, a sound effect has been added for weapon switching.
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- Fixed an issue where, after remapping Dash to the controller B button, pressing B to close the Map while it was open would cause the character to Dash automatically after the Map was closed.
- Fixed a rare issue where frequently entering and exiting scenes while opening various interfaces at the same time could cause incorrect camera and scene presentation.
- Fixed an issue where, when obtaining a Timeflow Coil while activating a temporary save point, the Timeflow Coil could occasionally be lost.
- Fixed an issue where a specific temporary save point in the Art Academy was not displayed on the Map screen.
- Fixed an issue in a specific room in the Aerospace Academy where using Grapple consecutively could occasionally cause the second Grapple to fail.
- Fixed an issue in a specific room in the Aerospace Academy where using Grapple while being attacked by monsters could, in rare cases, push the protagonist out of bounds.
- Fixed an issue where being hit by a trap attack in the Ship area could, in rare cases, push the protagonist out of bounds.
- Fixed an issue in the Ship area boss fight where, after the protagonist fell off the platform and respawned, they could, in rare cases, fail to respawn on the platform.
- Fixed a rare issue where, after fighting certain bosses, immediately opening the Menu or Map screen could cause the game to freeze.
- Fixed an issue where mutual destruction with the Tower area boss could cause the game to freeze.
- Fixed an issue where the background music could, in rare cases, not stop after quickly defeating certain bosses.
- Fixed an extremely rare issue where some weapons could get stuck in the environment during a downward attack.
- Fixed an issue where, when the Liquid Blade Skill detonated enemies, the enemy Fluid Coating outline sometimes did not refresh.
