John Carpenter's Toxic Commando — Patch 1.6
Released: 4/30/2026, 9:24:04 AM
Source: https://store.steampowered.com/news/app/2157830/view/688630375324320176
Summary (AI)
Patch 1.6 for John Carpenter's Toxic Commando adjusts several enemy and ability mechanics, including reducing Roamers' damage and health on Insane difficulty. Significant changes were made to abilities, such as increased damage and duration for Drone and Dragonbreath, while Lancer's duration was reduced. The Triad ability now deploys five barriers and uses less energy when inactive, and new perk modifications affect energy regeneration and ability efficiencies across classes. Various bugs were fixed, including issues with the Hellspawn invincibility, Defender class mechanics, terminal activation on Root of Evil, and ability restoration exploits involving the Medic class.
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- Lowered health points for Roamers on Insane difficulty
- Emergency Aid: By default, ability energy regenerates only from enemy kills. Can be changed with the Wizardry perk.
- Hellspawn could have remained invincible in the final stage of The Pit. (
- The Defender Class - The Repulsor perk does not activate on all Roamers caught in the shield.
- Two players cannot activate the terminals to open the container on Root of Evil (they could only do so if both pressed on the terminals at the same time).
- Snare could remain idle for a period of time after spawning.
- Two players with the Medic class and the Remote subclass could infinitely restore their abilities.
