Horripilant — Patch 1.3
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Released: 3/3/2026, 12:22:21 AM
Source: https://store.steampowered.com/news/app/3525970/view/533250483852149690
Summary (AI)
Patch 1.3 for Horripilant adds ZeratoR and WillFrad to the base supporter pack and introduces new combat displays showing the deepest floor reached and the next item drop floor. Quality of life improvements include right-clicking to max out equipment upgrades, new hurt and speaking sounds with a voice selection option, and toggles to disable Discord Rich Presence, shopkeeper chittering, and skill tree parallax. Several bug fixes address issues with consumable timers, map interactions, achievement timing, and controller functionality. Additional adjustments include capping max skill costs, preventing accidental save clearing when unfocused, and correcting UI elements such as the map button and credit scroll behavior.
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- ZeratoR is now in the base supporter pack!
- WillFrad is now in the base supporter pack!
- Combat now shows the deepest floor reached for the current run.
- Combat now shows the next floor at which an item will drop.
- You can now set a different voice in settings! Thanks to Eros Valentyne for lending her voice to the game!
- You can now disable the chittering from the shopkeep. (look to the top left of the backroom to toggle it.)
- There is now a toggle to disable parallax of skill nodes inside the skill tree (look to the top left of the skill tree)
- Now preventing game loading and save file clearing if the game is unfocused to prevent controller players from accidentally losing progress.
- The last encounter no longer grants you boons.
- Capped max skill costs to 15k Hemalith
- Now stops autoclick when reaching helmet reset.
- Made an achievement be given to the player before an animation is done instead of after, being missable by players.
- Changed the symbols fail interaction fail sound to the interaction fail sound.
- Preventing controllers from being able to reactivate timed consumables infinitely.
- Now correctly clearing consumables between saves to prevent being able to use items from another save infinitely.
