Horripilant — Patch 1.2

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Released: 2/23/2026, 6:28:11 AM

Source: https://store.steampowered.com/news/app/3525970/view/533249849678628842


Summary (AI)
Patch 1.2 for Horripilant introduces descriptive tooltips for consumables and new sound effects for missed attacks, interactions, key collection, and unlocking doors. Enemy health is reduced by 50% on floors 1-25, gradually normalizing by floor 50, with an adjustment to the health scaling exponent. Several skill and upgrade costs have been significantly reduced or adjusted to improve progression balance. The camp area features a new music track, and quality-of-life improvements include better save behavior, refined keybind descriptions, and enhanced UI interactions. Additional fixes address typos, audio inconsistencies, and task hints.
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  • Consumables now show a description of what they do when you hover over them. (De rien, ZeratoR)
  • There is now a sound for when you miss an attack.
  • Interaction fails now have a sound.
  • Enemy health now has a 50% reduction from floors 1-25, and gradually goes away until floor 50.
  • Enemy health exponent changed from [c]floor^2[/c] to [c]floor^1.97[/c]
  • Kooky ClickerCost Mult: [c]10x[/c] → [c]8x[/c]
  • Cost Mult: [c]10x[/c] → [c]8x[/c]
  • Base ProductionBase Cost: [c]250[/c] → [c]100[/c]
  • Base Cost: [c]250[/c] → [c]100[/c]
  • Material ExpertBase Cost: [c]500[/c] → [c]200[/c]
  • Base Cost: [c]500[/c] → [c]200[/c]
  • Object PermanenceBase Cost: [c]500[/c] → [c]300[/c]
  • Base Cost: [c]500[/c] → [c]300[/c]
  • Speedy ClicksBase Cost: [c]250[/c] → [c]100[/c]
  • HoarderSkill Price Mult: [c]15x[/c] → [c]5x[/c]
  • Skill Price Mult: [c]15x[/c] → [c]5x[/c]
  • Sharp ClawsCost Mult: [c]10x[/c] → [c]4x[/c]
  • Cost Mult: [c]10x[/c] → [c]4x[/c]
  • 9 LivesCost Mult: [c]10x[/c] → [c]5x[/c]
  • Cost Mult: [c]10x[/c] → [c]5x[/c]
  • Base Cost: [c]1000[/c] → [c]750[/c]
  • Helmet ExpertiseBase Cost: [c]1[/c] → [c]3[/c]Cost Mult: [c]20x[/c] → [c]5x[/c]
  • Base Cost: [c]1[/c] → [c]3[/c]
  • Cost Mult: [c]20x[/c] → [c]5x[/c]
  • Touch GrassMax Levels: [c]9[/c] → [c]5[/c]Cost Mult: [c]2x[/c] → [c]5x[/c]Base Offline Production: [c]10%[/c] → [c]50%[/c]
  • Max Levels: [c]9[/c] → [c]5[/c]
  • Cost Mult: [c]2x[/c] → [c]5x[/c]
  • Base Offline Production: [c]10%[/c] → [c]50%[/c]
  • You can now activate sparkles by hovering over them while holding down click.
  • The resolution picker is now greyed out while the game is in full screen as it doesn’t impact the game in any way, in an effort to curb confusion.
  • Charon no longer hints at breaking wood once you’ve completed that task.
  • Charon no longer hints at respecting the wishes of the creature if that task has been accomplished.
  • Some sound effects that reuse frequent sounds now override their audio bus to match the SFX volume.
  • Material names are no longer forced to be lowercased in the shop.
  • Boon to heal familiar now is based off the familiar’s full boosted health and not simply its base health stat.
  • How long were you playing for before it started lagging?
  • Have you been using an autoclicker? If so, what time interval / frequency have you set for clicks?
  • Were you playing on normal or compatibility mode?
  • What specs are you running? OS, Graphics Card, Are drivers up to date, etc?
  • If possible, please supply us a copy of your savefile, and logs, see the video below for instructions!