GRIME II — Patch 4.0
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Released: 5/1/2026, 4:06:25 PM
Source: https://store.steampowered.com/news/app/2529790/view/520870654839358949
Summary (AI)
GRIME II patch 4.0 introduces map markers in the Warp Menu and visually highlights the active checkpoint on the map. The update removes artifacts and false rooms from the entire map and improves marker selection when multiple markers are stacked. A classic armor set with customizable Chroma colors has been added near the first checkpoint. Various gameplay tweaks include buffs to Paint/Prey Molds, weapon and armor adjustments, and improvements to enemy and spike colliders. Several bugs have been fixed, including dialogue issues, currency drops, force refresh on loading, and audio during boss fights, alongside clarity enhancements to Air Dash gates and damage zones.
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- Paint/Prey Molds had their base values buffed.
- Many more enemy and spike colliders improvements across the entire game.
- Farther improved clarity on Air Dash ability gates. Instead of relying on making thicker Spike Barriers, there is now usually thin wall with a small gap to Air Dash through. Examples are in: Dregbourg (before anvilhead), Nailglade (left side upwards entrance), Blade garden (Axe side path leading to the Quadblade.)
- Fine edged trait wasn't working as intended. It is now much harder to land parries with it active, as intended.
- Dashing from a wall before getting the Air Dash will no longer do an Air Dash.
- Impaled Shortblade ai fixes.
- 当前激活的检查点现在会在地图上以视觉方式标示出来
- 清理了整个地图中的各种错误遗留物和伪房间
- 当多个标记堆叠在一起时,现在更容易选择目标标记
