Grail — Patch 0.2

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Released: 9/2/2026, 3:41:14 PM

Source: https://store.steampowered.com/news/app/3597200/view/707782088403714237


Summary (AI)
Grail patch 0.2 reduces the trophy requirement for unlocking heroes from 200 to 100 to address slow progression issues, especially for demo players who experienced trophy rewards not registering. The update includes several bug fixes, such as crashes related to ripping up Grail cards and light enchanted 'Chainsaw,' as well as improvements to tutorial flow and some resolution issues for non-16:9 monitors. Battle speed preferences are now saved between matches, and certain gameplay adjustments were made, including changes to Mabel’s final boss deck and the rarity of the 'Dragon breath' card. The version name now uses "release" instead of "alpha," and some UI elements like the wishlist button and borderless window option on Mac have been removed.
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  • Hero/character unlocked are now 100 trophies (was 200)
  • Hey everyone, thank you all for the great feedback and reviews. I'm so happy that the game is released and it's really heart-warming to see how much fun people are having with the game :)
  • Here is a small update for the game with some fixes.
  • There have been more than a few reports that it takes too long to grind the trophies needed for unlocking the other characters.
  • So now they cost 100 trophies instead of 200.
  • A lot of the demo players don't get the trophy rewards from climbing the ranks anymore, so for them it is even slower.
  • That's why we sent everyone that played the demo a gift to compensate. I hope this fixes this issue!
  • The game now remembers the battle speed between battles
  • Changed Mabel's final boss deck slightly
  • 'Dragon breath' is now a super rare card and therefore cannot be gained from the exotic dawn event anymore
  • Replaced "alpha" from the version name with "release"
  • The length of slowmo from significant hits now also takes in account the amount of shield, not just max health