Genome Guardian 2 — Patch 0.7.1
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Released: 6/4/2026, 11:53:56 AM
Source: https://store.steampowered.com/news/app/4130120/view/701017176467833384
Summary (AI)
Genome Guardian 2 patch 0.7.1 introduces several balance changes and bug fixes. The "Maw" Guardian’s self-damage rate past wave 30 has been reduced, while mods like "Taser" and "Collar" have received adjustments to firerate and effects. New mechanics include the "Lance" mod's ability to instantly destroy Deposits and clearer visuals for Deposit health rings. Several Guardians, including "Jester," have had UI and achievement fixes, and new content has been added such as the "A.B.Y.S.S. Labs" and unlockable Guardians "Satellite," "Superstar," and "Prototype." Numerous bug fixes address issues with hitscan collisions, warnings, and tooltip displays.
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- "Taser" Mod: Firerate -35% → -40%.
- "Collar" Mod: now specifies that it eliminates all other Microbes within 50% Range when hit by a Microbe (so it doesn't include the one you hit). It still dies or sticks, but won't grant Biomass.
- "Lance" Mod: can now instantly destroy Deposits.
- "Channel" Gadget: generates 1 Shield every 0.5s → 0.7s.
- "Repair" Gadget: Speed -50% → -30% while charging.
- "Atrophy" Endless Mutation: Health Max -2 → -4 after each wave.
- "Bounce, Range +50%" Gene: Price 40 → 45. (it comes with Range +50% and no downside, after all)
- "Boombox" Guardian: once again, a handful of tweaks to make it feel even better.
- "Fusion" Core: description now explicitly states that Firerate is ignored on this Core.
- ACGT "Chromaelstrom" Weapon: can now use Sticky since it now creates a unique projectile sprite when stuck (P.S. it's maelstrom, not maelstorm, learn2read)
- Deposits: the ring that appears around them indicating remaining Health is now much larger - impossible to miss now.
- Nanobot hover info during a dive now displays the values for Speed, Scale & Core Gain.
- Doubletime icon rotation will be restored upon switching off of Jester.
- The achievement for victory with Jester now triggers the moment you attain victory.
- "Baphomet" Hull: was getting an unusual amount of Health-related powerpolyps for no reason.
- "Ammunition" Core: explosives that you've already fired while not at full ammo would produce crit explosions if you reload and then have full ammo before they detonate.
- "Dynamo" Mod, "Syringe" Mod: now work together as you'd expect.
- "Roar" Gadget: Knockback is now also applied to healthness offspring (like from C "Lagun").
- DIVE Button Warnings: some triggering when they shouldn't.
- each deposit now has a slightly different shape based on what resource it contains.
- the "Health -? per wave" Study would say -1 even if it was -2 or -3.
- "A.B.Y.S.S. Labs" by Ang
- "Satellite" (the unlockable Guardian) by glungus
- "Superstar" (the unlockable Guardian) by glungus
- "Prototype" by DeltaVee (added to "MEDIUM" category, wave 11-20)
